Reputation: 1
It seems like a simple question, and it is, but I somehow could not find the answer in google.
We want to port our game to the iPad
. We don't want to make many of the same images for retina/non-retina
display. We prefer 1 set of images that will be compatible with all of them.
What size should we pick for a full background, to be compatible with all iPads in full screen? (if we use the iPad2 1024x768 , will it fit to iPad3-retina, and iPad mini, in full screen? ) What do most developers usually do? Do they have a set of graphics for ALL iPad screens? isn't it making the app huge?
What will be the suffix of this 1 set of images with cocos2d
, to be compatible with all screens? -hd
?
3.Can we be sure if we check it on iPad2
, to be working with the rest of them? (we can't buy all iPads, only check on simulator).
Thanks very much .
Upvotes: 2
Views: 91
Reputation: 857
Use just Double size images named them as image@2x.
For Example : 1024x768 image name is test.png and 2048x1536 image name is [email protected].
Then it will work in all types of iPad. Ipad mini adjust automatically.
Upvotes: 1