Curnelious
Curnelious

Reputation: 1

Images compatible to all iPads?

It seems like a simple question, and it is, but I somehow could not find the answer in google. We want to port our game to the iPad. We don't want to make many of the same images for retina/non-retina display. We prefer 1 set of images that will be compatible with all of them.

  1. What size should we pick for a full background, to be compatible with all iPads in full screen? (if we use the iPad2 1024x768 , will it fit to iPad3-retina, and iPad mini, in full screen? ) What do most developers usually do? Do they have a set of graphics for ALL iPad screens? isn't it making the app huge?

  2. What will be the suffix of this 1 set of images with cocos2d, to be compatible with all screens? -hd?

3.Can we be sure if we check it on iPad2, to be working with the rest of them? (we can't buy all iPads, only check on simulator).

Thanks very much .

Upvotes: 2

Views: 91

Answers (1)

ManiaChamp
ManiaChamp

Reputation: 857

Use just Double size images named them as image@2x.

For Example : 1024x768 image name is test.png and 2048x1536 image name is [email protected].

Then it will work in all types of iPad. Ipad mini adjust automatically.

Upvotes: 1

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