Reputation: 15
Dose anyone have any idae why this code is not working for my background music to constantly loop??
In load Content:
backgroundMusic.Play(0.3f, 0.0f, 0.0f); //play background music (first float number is for volume)
In update:
SoundEffectInstance instance = backgroundMusic.CreateInstance(); //creates instance for backgroundMusic
instance.IsLooped = true; //states that instance should loop meaning background music loops and never stops
Thanks in advance
Edit: I now have this:
Content Load:
Song backgroundMusic = Content.Load<Song>("backgroundMusic");
and then seperately:
public void PlayMusicRepeat(Song backgroundMusic)
{
MediaPlayer.Play(backgroundMusic);
MediaPlayer.IsRepeating = true;
}
Upvotes: 0
Views: 1501
Reputation: 3154
You are playing the SoundEffect, but looping the SoundEffectInstance, that won't work. And following this article from Microsoft (http://msdn.microsoft.com/en-us/library/dd940203.aspx), you have to set the IsLooped property BEFORE playing the sound.
So your code should look like this:
In LoadContent:
instance = backgroundMusic.CreateInstance();
instance.IsLooped = true;
In Update:
if(instance.State == SoundState.Stopped)
instance.Play();
Upvotes: 1
Reputation: 4213
If you need to manage the backgroud music you should use the Song
class, SoundEffect
should be used only for sound effects.
Something like this:
public void PlayMusicRepeat(Song song)
{
MediaPlayer.Play(song);
MediaPlayer.IsRepeating = true;
}
Of course the loading should be like this:
Song music = Game.Content.Load<Song>("background");
Upvotes: 3