Reputation: 2167
I am creating a custom attribute. And I will use it in multiple classes:
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Parameter, AllowMultiple = false)]
public sealed class Display : System.Attribute
{
public string Name { get; set; }
public string Internal { get; set; }
}
public class Class1
{
[Display(Name = "ID")]
public int ID { get; set; }
[Display(Name = "Name")]
public string Title { get; set; }
}
public class Class2
{
[Display(Name = "ID")]
public int ID { get; set; }
[Display(Name = "Name")]
public string Title { get; set; }
}
Here is working correctly but I want to make it as generic as possible, like the MVC example:
Class1 class1 = new Class1();
class1.Title.DisplayName () / / returns the value "Name"
The only thing I could do was generate a loop of my property, but I need to inform my typeof Class1
foreach (var prop in typeof(Class1).GetProperties())
{
var attrs = (Display[])prop.GetCustomAttributes(typeof(Display), false);
foreach (var attr in attrs)
{
Console.WriteLine("{0}: {1}", prop.Name, attr.Name);
}
}
Is there any way to do it the way I want?
Upvotes: 2
Views: 6802
Reputation: 40818
You can't do what you've shown exactly because class1.Title
is an expression that evaluates to a string. You are looking for metadata about the Title
property. You can use Expression Trees to let you write something close. Here's a short helper class that pulls the attribute value out of a property in an expression tree:
public static class PropertyHelper
{
public static string GetDisplayName<T>(Expression<Func<T, object>> propertyExpression)
{
Expression expression;
if (propertyExpression.Body.NodeType == ExpressionType.Convert)
{
expression = ((UnaryExpression)propertyExpression.Body).Operand;
}
else
{
expression = propertyExpression.Body;
}
if (expression.NodeType != ExpressionType.MemberAccess)
{
throw new ArgumentException("Must be a property expression.", "propertyExpression");
}
var me = (MemberExpression)expression;
var member = me.Member;
var att = member.GetCustomAttributes(typeof(DisplayAttribute), false).OfType<DisplayAttribute>().FirstOrDefault();
if (att != null)
{
return att.Name;
}
else
{
// No attribute found, just use the actual name.
return member.Name;
}
}
public static string GetDisplayName<T>(this T target, Expression<Func<T, object>> propertyExpression)
{
return GetDisplayName<T>(propertyExpression);
}
}
And here's some sample usage. Note that you really don't even need an instance to get this metadata, but I have included an extension method that may be convenient.
public static void Main(string[] args)
{
Class1 class1 = new Class1();
Console.WriteLine(class1.GetDisplayName(c => c.Title));
Console.WriteLine(PropertyHelper.GetDisplayName<Class1>(c => c.Title));
}
Upvotes: 5