Reputation: 5
In this function i have a memory leak on two locations according to Xcode's Instrument leak tool.
I don't have ARC enabled and wont be able to activate it, so i have to manage this in another way.
+(NSArray *)changePolygonFrom:(NSArray *)polygon size:(float)size{
int nmrOfPoints = [polygon count];
double x[nmrOfPoints];
double y[nmrOfPoints];
for (int i = 0; i < nmrOfPoints; i++) {
CGPoint p = [[polygon objectAtIndex:i] CGPointValue];
x[i] = p.x;
y[i] = p.y;
}
insetPolygon(x,y,nmrOfPoints,size);
NSMutableArray *rPolygon = [[NSMutableArray alloc] initWithCapacity:nmrOfPoints];
for(int i = 0; i < nmrOfPoints; i++){
CGPoint p = CGPointMake(x[i], y[i]);
NSValue *val = [NSValue valueWithCGPoint:p];
[rPolygon addObject:val];
}
return rPolygon;
}
This is where i call it
-(void)fixFuzArrays{
if (fuzzFix) {
largeFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/2)];
smallFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/6)];
}else{
largeFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/2)];
smallFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/6)];
}
}
If i use Auto release on the rPolygon i get a BAD_ACCESS on the objects iFrame and oFrame witch are the returned products of the previous function
-(void)drawAreaFuzzWithOuterFrame:(NSArray *)oFrame andInnerFrame:(NSArray *)iFrame withColor:(ccColor4B)c{
for(int i = 0; i < [oFrame count]; i++){
CGPoint oP1 = [[oFrame objectAtIndex:i] CGPointValue];
CGPoint iP1 = [[iFrame objectAtIndex:i] CGPointValue];
CGPoint oP2;
CGPoint iP2;
if(i == [oFrame count]-1){
oP2 = [[oFrame objectAtIndex:0] CGPointValue];
iP2 = [[iFrame objectAtIndex:0] CGPointValue];
}else{
oP2 = [[oFrame objectAtIndex:i+1] CGPointValue];
iP2 = [[iFrame objectAtIndex:i+1] CGPointValue];
}
GLfloat vertices[] = {
oP1.x,oP1.y,
oP2.x,oP2.y,
iP1.x,iP1.y,
iP2.x,iP2.y,
};
GLubyte colors[] = {
c.r,c.g,c.b,c.a,
c.r,c.g,c.b,c.a,
c.r,c.g,c.b,0,
c.r,c.g,c.b,0,
};
BEdrawGLShapeWithVertices(vertices, colors);
}
}
Upvotes: 0
Views: 96
Reputation: 3870
You forgot an autorelease while declaring rPolygon:
NSMutableArray *rPolygon = [[[NSMutableArray alloc] initWithCapacity:nmrOfPoints] autorelease];
EDIT
It seems that you are not retained the result of the +(NSArray *)changePolygonFrom:(NSArray *)polygon size:(float)size
method.
Try to change your code retaining largeFuzzPolygon
and smallFuzzPolygon
(remember to release them in the dealloc method too):
-(void)fixFuzArrays{
[largeFuzzPolygon release];
[smallFuzzPolygon release];
if (fuzzFix) {
largeFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/2)] retain];
smallFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/6)] retain];
}else{
largeFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/2)] retain];
smallFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/6)] retain];
}
}
or better I suggest you to synthesize them and use this code:
-(void)fixFuzArrays{
if (fuzzFix) {
self.largeFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/2)] retain];
self.smallFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/6)] retain];
}else{
self.largeFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/2)] retain];
self.smallFuzzPolygon = [[Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/6)] retain];
}
}
Upvotes: 0
Reputation: 1449
You have to autorelease the array before returning it and then retain the array in the method that is receiving it
add autorelease
to NSMutableArray
NSMutableArray *rPolygon = [[[NSMutableArray alloc] initWithCapacity:nmrOfPoints] autorelease];
and then put retain on the method that use your function but you will have to release it later
NSArray *myArray = [[MyClass changePolygonFrom:array size:size] retain];
Don't forget to release myArray
later
Upvotes: 1
Reputation: 20410
You have to mark the NSMutableArray as autorelease:
NSMutableArray *rPolygon = [[[NSMutableArray alloc] initWithCapacity:nmrOfPoints] autorelease];
If you don't do it, you are creating it, retaining it, and then returning it. It's never released.
Upvotes: 0