Reputation: 41
I want to rotate a simple cube in OpenGL using GLUT in C. The rotation will occur when I press a key.
If I use glRotatef(angle, 0.0f, 1.0f, 0.0f)
the cube will rotate instantly without an animation. I would like to rotate it slowly so it takes about 2 seconds to complete the rotation.
Upvotes: 0
Views: 3758
Reputation: 52083
Create a keyboard callback that toggles a bool and a timer callback that updates an angle:
#include <GL/glut.h>
char spin = 0;
void keyboard( unsigned char key, int x, int y )
{
if( key == ' ' )
{
spin = !spin;
}
}
float angle = 0;
void timer( int value )
{
if( spin )
{
angle += 3;
}
glutTimerFunc( 16, timer, 0 );
glutPostRedisplay();
}
void display()
{
double w = glutGet( GLUT_WINDOW_WIDTH );
double h = glutGet( GLUT_WINDOW_HEIGHT );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45, w / h, 0.1, 10 );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
gluLookAt( 2, 2, 2, 0, 0, 0, 0, 0, 1 );
glColor3ub( 255, 0, 0 );
glRotatef( angle, 0, 0, 1 );
glutWireCube( 1 );
glutSwapBuffers();
}
int main( int argc, char **argv )
{
glutInit( &argc, argv );
glutInitDisplayMode( GLUT_RGBA | GLUT_DEPTH | GLUT_DOUBLE );
glutInitWindowSize( 640, 480 );
glutCreateWindow( "GLUT" );
glutDisplayFunc( display );
glutKeyboardFunc( keyboard );
glutTimerFunc( 0, timer, 0 );
glutMainLoop();
return 0;
}
Upvotes: 1