Reputation: 12460
With the introduction of arm64
as a standard architecture for the iphoneos
platform it's necessary in some cases to implement compile-time conditions for code that is specific to the 64/32 architecture.
If you look at CoreGraphics/CGBase.h
and how some popular open source projects are providing support for arm64 it's clear that you can check for the presence of the 64bit runtime like so:
#if defined(__LP64__) && __LP64__
...
#else
...
#endif
It's also possible to check specifically for arm64
(as opposed to just a 64bit runtime) as mentioned in this fix for erikdoe/ocmock
#ifdef __arm64__
...
#else
....
#endif
Is there a comprehensive list, or documentation for these kinds of definitions? Where or how are they defined?
Upvotes: 16
Views: 10282
Reputation: 15310
After some years, I landed here while searching and offer this update:
Note that __LP64__
is not a reliable check for the 64-bit runtime on any system that doesn't define __LP64__
. This is because LP64 is the name of the data model in use, which is one of several 64-bit data models that might be selected.
Data model is the term used to describe the arrangement of standard C/C++ types by size. In this example, LP64 means that long
and pointer
are 64-bits, with the implication that everything else is smaller. This is a fairly standard GCC/Clang configuration, but by no means universal (other 64-bit platforms use other standards). Microsoft, I believe, uses LLP64 as their data model, with long long
and pointer
being 64 bits, while int
and long
are both allocated 32.
There is even a SILP64 data model - 64-bit shorts, yikes!
If you want to detect 64-bits, you will do better to look at the predefined-macros page, which has been mentioned already. You can detect the architecture and go from there. If you want to know the size of certain types, you will probably be able to determine that information more portably by either (1) checking the result of sizeof(...)
; or (2) checking the values for e.g., INT_MAX
, LONG_MAX
, etc.
Upvotes: 3
Reputation: 43330
Those macros are not specific to Cocoa, they are specific to CLANG, and they can be listed on the command line with:
clang -dM -E -x c /dev/null
Different CLANG versions ship with varying amounts of feature flags which can get turned on and off at configuration time or depending on which platform and OS the compiler is running on. A fairly comprehensive list can be found in their testing headers with variants for each supported system also scattered around in the testing directory. Documentation for each depends on whether the flag is specific to CLANG, or defined in one of the standard libraries it links against (for example __llvm__
is defined by CLANG, but __WCHAR_WIDTH__
is defined by LibC). There is really no comprehensive list with definitive documentation for this reason. Different platforms are allowed to do things slightly differently so long as they adhere to language specifications.
The majority of the interesting public Objective-C macros exist in Foundation near the bottom of Foundation/NSObjCRuntime.h
.
Upvotes: 20