Reputation: 3599
How to draw filled polygon in Android ?
Upvotes: 60
Views: 84776
Reputation: 5217
This class can be used to draw any kind of polygons. Just call drawPolygonPath()
in onDraw() method.
class PolygonView : View {
constructor(context: Context?) : super(context) {
init()
}
constructor(context: Context?, attrs: AttributeSet?) : super(context, attrs) {
init()
}
constructor(context: Context?, attrs: AttributeSet?, defStyleAttr: Int) : super(
context,
attrs,
defStyleAttr
) {
init()
}
private lateinit var paint: Paint
private fun init() {
paint = Paint().apply {
color = Color.RED
isAntiAlias = true
style = Paint.Style.FILL
strokeWidth = 10f
}
}
override fun onDraw(canvas: Canvas) {
canvas.drawPath(drawPolygonPath(8, 150f), paint)
canvas.drawPath(drawPolygonPath(5, 120f), paint)
}
/**
* @param sides number of polygon sides
* @param radius side length.
* @param cx drawing x start point.
* @param cy drawing y start point.
* */
private fun drawPolygonPath(
sides: Int,
radius: Float,
cx: Float = radius,
cy: Float = radius
): Path {
val path = Path()
val x0 = cx + (radius * cos(0.0).toFloat())
val y0 = cy + (radius * sin(0.0).toFloat())
//2.0 * Math.PI = 2π, which means one circle(360)
//The polygon total angles of the sides must equal 360 degree.
val angle = 2 * Math.PI / sides
path.moveTo(x0, y0)
for (s in 1 until sides) {
path.lineTo(
cx + (radius * cos(angle * s)).toFloat(),
cy + (radius * sin(angle * s)).toFloat()
)
}
path.close()
return path
}
}
Upvotes: 0
Reputation: 12572
You need to set the paint object to FILL
Paint paint = new Paint();
paint.setStyle(Paint.Style.FILL);
Then you can draw whatever you want, and it will be filled.
canvas.drawCircle(20, 20, 15, paint);
canvas.drawRectangle(60, 20, 15, paint);
etc.
For more complex shapes you need to use the PATH object.
Upvotes: 42
Reputation: 529
Draw Polygon with x sides and custom radius:
private void drawPolygon(Canvas mCanvas, float x, float y, float radius, float sides, float startAngle, boolean anticlockwise, Paint paint) {
if (sides < 3) { return; }
float a = ((float) Math.PI *2) / sides * (anticlockwise ? -1 : 1);
mCanvas.save();
mCanvas.translate(x, y);
mCanvas.rotate(startAngle);
Path path = new Path();
path.moveTo(radius, 0);
for(int i = 1; i < sides; i++) {
path.lineTo(radius * (float) Math.cos(a * i), radius * (float) Math.sin(a * i));
}
path.close();
mCanvas.drawPath(path, paint);
mCanvas.restore();
}
Upvotes: 5
Reputation: 1130
Old question, but a trick for anyone who finds this. If you include a font with the desired polygon as a glyph you can use the drawText function to draw your polygon.
The downside is you have to know ahead of time what shapes you'll need. The upside it is if you do know ahead of time you can include a nice shape library. This code assumes you have a font called shapes in your assets/fonts folder of your project.
TypeFace shapesTypeFace = Typeface.createFromAsset(getAssets(), "fonts/shapes.ttf");
Paint stopSignPaint = new Paint();
stopSignPaint.setColor(Color.RED);
//set anti-aliasing so it looks nice
stopSignPaint.setAntiAlias(true);
stopSignPaint.setTextSize(200);
stopSignPaint.setTypeface(shapesTypeFace);
//will show up as a box or question mark since
//the current display font doesn't have this glyph.
//open the shapes font in a tool like Character Map
//to copy and paste the glyph into your IDE
//saving it as a variable makes it much easier to work with
String hexagonGlyph = ""
String triangleGlyph = ""
....whatever code you got...
//arguments: text, x coordinate, y coordinate, paint
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make it into a go sign
stopSignPaint.setColor(Color.Green);
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make a tiny one
stopSignPaint.setTextSize(20);
stopSignPaint.setColor(Color.RED);
canvas.drawText(hexagonGlyph, 200, 100, stopSignPaint);
//make a triangle
canvas.drawText(triangleGlyph, 200, 100, stopSignPaint);
Upvotes: 1
Reputation: 4679
Android does not have a handy drawPolygon(x_array, y_array, numberofpoints)
action like Java. You have to walk through making a Path
object point by point. For example, to make a filled trapezoid shape for a 3D dungeon wall, you could put all your points in x and y arrays then code as follows:
Paint wallpaint = new Paint();
wallpaint.setColor(Color.GRAY);
wallpaint.setStyle(Style.FILL);
Path wallpath = new Path();
wallpath.reset(); // only needed when reusing this path for a new build
wallpath.moveTo(x[0], y[0]); // used for first point
wallpath.lineTo(x[1], y[1]);
wallpath.lineTo(x[2], y[2]);
wallpath.lineTo(x[3], y[3]);
wallpath.lineTo(x[0], y[0]); // there is a setLastPoint action but i found it not to work as expected
canvas.drawPath(wallpath, wallpaint);
To add a constant linear gradient for some depth, you could code as follows. Note y[0] is used twice to keep the gradient horizontal:
wallPaint.reset(); // precaution when resusing Paint object, here shader replaces solid GRAY anyway
wallPaint.setShader(new LinearGradient(x[0], y[0], x[1], y[0], Color.GRAY, Color.DKGRAY,TileMode.CLAMP));
canvas.drawPath(wallpath, wallpaint);
Refer to Paint, Path and Canvas documentation for more options, such as array defined gradients, adding arcs, and laying a Bitmap over your polygon.
Upvotes: 120
Reputation: 10062
I like to do it in three steps...
Step 1. Create a pointy class ;-)
/**
* Simple point
*/
private class Point {
public float x = 0;
public float y = 0;
public Point(float x, float y) {
this.x = x;
this.y = y;
}
}
Step 2. Add a method/function for drawing
/**
* Draw polygon
*
* @param canvas The canvas to draw on
* @param color Integer representing a fill color (see http://developer.android.com/reference/android/graphics/Color.html)
* @param points Polygon corner points
*/
private void drawPoly(Canvas canvas, int color, Point[] points) {
// line at minimum...
if (points.length < 2) {
return;
}
// paint
Paint polyPaint = new Paint();
polyPaint.setColor(color);
polyPaint.setStyle(Style.FILL);
// path
Path polyPath = new Path();
polyPath.moveTo(points[0].x, points[0].y);
int i, len;
len = points.length;
for (i = 0; i < len; i++) {
polyPath.lineTo(points[i].x, points[i].y);
}
polyPath.lineTo(points[0].x, points[0].y);
// draw
canvas.drawPath(polyPath, polyPaint);
}
Step 3. Draw
drawPoly(canvas, 0xFF5555ee,
new Point[]{
new Point(10, 10),
new Point(15, 10),
new Point(15, 20)
});
Yes, you could probably do it more efficiently, but probably not much more readable :-).
Upvotes: 11
Reputation: 339
BTW - I discovered that once you begin creating your path, any moveTo commands within the path will mean that the shape is left unfilled.
It makes sense when you think about it, that Android/Java would leave the shape unfilled as the moveTo would represent a break in the polygon.
However I've seen some tutorials like this How to draw a filled triangle in android canvas?
which have moveTo's after each lineTo. Even though this may result in an unbroken polygon, Android assumes that a moveTo represents a break in the polygon.
Upvotes: 2