Reputation: 33
At the minute I have a view which populates a ListView with tiles bound to a list of users. OnClick of any of these Tiles(buttons) I need to dynamically create a small draggable window consisting of a StackPanel containing an ScrollViewer&ItemsControl, Textbox and Button. This will then have to be bound to an ObservableCollection based on which user Tile was clicked.
This will be used in a private chat scenario.
I have already implemented a group chat bound to an ObservableCollection but this is created on navigation to the page.
I have started by adding the same set of controls to a dataTemplate to Resources.xaml but am quite lost as to where to go next.
<DataTemplate x:Key="PrivateChatTemplate">
<StackPanel Width="267" Height="300" >
<ScrollViewer x:Name="PrivateScrollViewer" Grid.ColumnSpan="2" HorizontalScrollBarVisibility="Disabled" VerticalScrollBarVisibility="Auto" >
<ItemsControl Name="PrivateItemsControl" Foreground="Black" />
</ScrollViewer>
<TextBox x:Name="PrivateTextBox" HorizontalAlignment="Left" TextWrapping="Wrap" VerticalAlignment="Top" Width="201" Height="60" BorderThickness="1" BorderBrush="Black"/>
<Button x:Name="PrivateSendButton" Content="Send" HorizontalAlignment="Left" Height="58" Margin="65,2,0,0" VerticalAlignment="Top" Width="66" Click="PrivateSendButton_Click" Background="Black"/>
</StackPanel>
</DataTemplate>
Thanks for any help.
Upvotes: 0
Views: 580
Reputation: 33
@Filip Skakun Unfortunately I have to use 8.0 as opposed to 8.1, so don't have the new ChangeView method. I have attempted to make a custom UserControl but I'm not sure how to handle the SizeChanged and UpdateWindowingLayout since the windows will be created on click of a button essentially and dynamically created. I then need to bind a list of strings to the ItemsControl inside the UserControl.
`Unfortunately I have to use 8.0 as opposed to 8.1, so don't have the new ChangeView method. I have attempted to make a custom UserControl but I'm not sure how to handle the SizeChanged and UpdateWindowingLayout(to implement the dragging) since the windows will be created on click of a button essentially and dynamically created. I then need to bind a list of strings to the ItemsControl inside the UserControl. '
<UserControl
x:Class="KeyOui.View.PrivateChatWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:KeyOui.View"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="200"
d:DesignWidth="300">
<StackPanel Background="Indigo">
<ScrollViewer>
<ItemsControl Name="PrivateChatItemsControl" ItemsSource="{Binding ListOfMessages.Name}" Width="Auto" Height="150" Foreground="Black" BorderBrush="Gray" BorderThickness="2" />
</ScrollViewer>
<StackPanel VerticalAlignment="Stretch" Orientation="Horizontal" HorizontalAlignment="Stretch">
<TextBox x:Name="GroupChatTextBox" VerticalAlignment="Bottom" TextWrapping="Wrap" FontSize="14" Width="140" Height="40" Margin="5,5,5,5" BorderThickness="1" BorderBrush="Gray"/>
<Button x:Name="SendButton" Content="Send"
HorizontalAlignment="Left" Height="40"
VerticalAlignment="Top" Width="Auto"
Click="SendButton_Click" Margin="5,5,5,5"
BorderThickness="1" BorderBrush="Gray"/>
</StackPanel>
</StackPanel>
Upvotes: 0
Reputation: 31724
Funny you mentioned a ScrollViewer
since that gave me an idea for using a ScrollViewer
to position a foreground window-like control in front of other content and it's fairly simple.
Inside your page - put a ScrollViewer
that extends to the full size of the app window (by setting both VerticalAlignment
and HorizontalAlignment
to Stretch
), that has a Panel
like a Canvas
or Grid
inside of it and place the window/UserControl
inside of it - like the Rectangle
in the code below. Make sure the ScrollViewer
can scroll both ways by setting the -ScrollMode/-ScrollBarVisibility
values and the size of the panel to be larger than the ScrollViewer's
ViewportWidth
and ViewportHeight
. You should handle SizeChanged
event on the ScrollViewer
and the window inside of it and set the panel's Width
and Height
to something like
panel.Width = scrollViewer.ViewportWidth * 2 - window.ActualWidth;
panel.Height = scrollViewer.ViewportHeight * 2 - window.ActualWidth;
Now everything should become scrollable by touch. The remaining problem is handling mouse input which you can do based on Pointer-
events on the window.
XAML
<Page
x:Class="DraggableWindow.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:DraggableWindow"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Button
Content="Button"
HorizontalAlignment="Left"
Height="99"
Margin="112,101,0,0"
VerticalAlignment="Top"
Width="119" />
<Button
Content="Button"
HorizontalAlignment="Left"
Height="147"
Margin="985,389,0,0"
VerticalAlignment="Top"
Width="262" />
<Button
Content="Button"
HorizontalAlignment="Left"
Height="147"
Margin="403,581,0,0"
VerticalAlignment="Top"
Width="262" />
<Button
Content="Button"
HorizontalAlignment="Left"
Height="147"
Margin="112,277,0,0"
VerticalAlignment="Top"
Width="262" />
<Button
Content="Button"
HorizontalAlignment="Left"
Height="147"
Margin="682,129,0,0"
VerticalAlignment="Top"
Width="262" />
<Button
Content="Button"
HorizontalAlignment="Left"
Height="147"
Margin="551,371,0,0"
VerticalAlignment="Top"
Width="262" />
<ScrollViewer
x:Name="scrollViewer"
SizeChanged="OnScrollViewerSizeChanged"
Background="{x:Null}"
HorizontalAlignment="Stretch"
VerticalAlignment="Stretch"
HorizontalScrollMode="Auto"
HorizontalScrollBarVisibility="Hidden"
VerticalScrollBarVisibility="Hidden"
IsHorizontalRailEnabled="False"
IsVerticalRailEnabled="False">
<Canvas
x:Name="panel">
<Rectangle
x:Name="window"
SizeChanged="OnWindowSizeChanged"
PointerPressed="OnWindowPointerPressed"
PointerMoved="OnWindowPointerMoved"
PointerReleased="OnWindowPointerReleased"
Fill="LightGray"
Width="200"
Height="150"/>
</Canvas>
</ScrollViewer>
</Grid>
</Page>
C# using Windows.Devices.Input; using Windows.Foundation; using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; using Windows.UI.Xaml.Input;
namespace DraggableWindow
{
public sealed partial class MainPage : Page
{
public MainPage()
{
this.InitializeComponent();
}
private uint pointerId;
private Point lastPoint;
private void OnWindowPointerPressed(object sender, PointerRoutedEventArgs e)
{
if (e.Pointer.PointerDeviceType == PointerDeviceType.Mouse)
{
window.CapturePointer(e.Pointer);
this.pointerId = e.Pointer.PointerId;
this.lastPoint = e.GetCurrentPoint(window).Position;
}
}
private void OnWindowPointerMoved(object sender, PointerRoutedEventArgs e)
{
if (e.Pointer.IsInContact &&
e.Pointer.PointerId == pointerId)
{
var point = e.GetCurrentPoint(window).Position;
this.scrollViewer.ChangeView(
this.scrollViewer.HorizontalOffset - point.X + lastPoint.X,
this.scrollViewer.VerticalOffset - point.Y + lastPoint.Y,
null,
true);
}
}
private void OnWindowPointerReleased(object sender, PointerRoutedEventArgs e)
{
if (e.Pointer.PointerId == pointerId)
{
window.ReleasePointerCapture(e.Pointer);
}
}
private void OnScrollViewerSizeChanged(object sender, SizeChangedEventArgs e)
{
UpdateWindowingLayout();
}
private void OnWindowSizeChanged(object sender, SizeChangedEventArgs e)
{
UpdateWindowingLayout();
}
private void UpdateWindowingLayout()
{
this.panel.Width = this.scrollViewer.ViewportWidth * 2 - 0.0 * this.window.ActualWidth;
this.panel.Height = this.scrollViewer.ViewportHeight * 2 - 0.5 * this.window.ActualHeight;
Canvas.SetLeft(this.window, this.scrollViewer.ViewportWidth - 0.5 * this.window.ActualWidth);
Canvas.SetTop(this.window, this.scrollViewer.ViewportHeight - 0.5 * this.window.ActualHeight);
}
}
}
Oh and to make it all dynamic - wrap it in a UserControl
to handle the events there and put that in a Popup
. I'll see about wrapping all that in a reusable control when I get a chance, since I need something like that too for my visual tree debugger overlay.
Upvotes: 1