Reputation: 163
I need to capture view while it is animating. Following code i am using to capture image while animation.
myTimer = [NSTimer scheduledTimerWithTimeInterval:0.10 target: self selector:@selector(captureImage:) userInfo: nil repeats: YES];
[[NSRunLoop mainRunLoop] addTimer:myTimer forMode:NSRunLoopCommonModes];
UIImage * toImage = [[AppDelegateObj resultedImageArray]objectAtIndex:1];
[UIView transitionWithView:beforeImgView
duration:5
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
beforeImgView.image = toImage;
}
completion:^(BOOL finished) {
[myTimer invalidate];
}];
}
-(void)captureImage:(NSTimer*) t {
CALayer *layer;
layer = [self.view.layer presentationLayer];
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),self.view.frame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}
It only captures resultant image
Upvotes: 2
Views: 444
Reputation: 830
You can use the copy of the view which has animating objects and use that copy view for capturing the screen. i.e.
UIView *copyView = [self.view mutableCopy];
CALayer *layer;
layer = [copyView.layer presentationLayer];
UIGraphicsBeginImageContext(self.view.bounds.size);
CGContextClipToRect (UIGraphicsGetCurrentContext(),copyView.frame);
[layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
Upvotes: 1