Reputation: 3
I know there are already a few questions like this, but I just can't seem to apply any of the answers (this is my first time making anything like this at all). I currently have a page that, when a button is pushed, a random image appears (thanks to some of the great posts on here, this is actually working). My issue is, the random number has a lot of repeats prior all the images being seen. I am wanting to make it where all images are seen (in a random order) before any duplicates. This is what is in the body:
<form name="imageForm">
<table border=3>
<tr align="center">
<td>
<input onclick="displayImage();" type=button value="Click Here">
</td>
</tr>
<tr>
<td>
<img src="blank.jpg" name="canvas" />
</td>
</tr>
</table>
</form>
Here is the script:
<script language="javascript">
var imagesArray = [
'images/img-1.jpg',
'images/img-2.jpg',
'images/img-3.jpg',
'images/img-4.jpg',
'images/img-5.jpg',
];
function displayImage(){
var num = Math.floor(Math.random() * (imagesArray.length));
document.canvas.src = imagesArray[num];
}
</script>
From what I have read, the way to do this would be to add a spice, and have shown images dropped into a new array, then once the original array equals 0, then have it reset. Try as I might, I have not been able to successfully integrate that into my code :( . This is what I ended up with (which does nothing, and breaks the function entirely):
<script>
var imagesArray = [
'images/img-1.jpg',
'images/img-2.jpg',
'images/img-3.jpg',
'images/img-4.jpg',
'images/img-5.jpg',
];
var shownImages = []
function displayImage(){
var num = Math.floor(Math.random() * (imagesArray.length));
document.canvas.src = imagesArray[num];
shownImages.unshift(imagesArray.splice(num,num+1));
if(images.length == 0){
images.Array = shownImages;
shownImages = [];
return shownImages[0];
}
</script>
Another method mentioned seemed to be to have a function that shuffled the images first, then displayed them in the shuffled order, then reshuffled and repeated, but I got even less far with that.
There also seems to be some question on whether the random number max should be imagesArray.length by itself, or +1 or -1. I am sure there are a number of other issues with this as well, but like I said, this is my first attempt. Any help is appreciated.
Upvotes: 0
Views: 7836
Reputation: 1462
You should keep track of the numbers that you have generated, and if its a repeat then get a new number.
<script language="javascript">
var imagesArray = [
'images/img-1.jpg',
'images/img-2.jpg',
'images/img-3.jpg',
'images/img-4.jpg',
'images/img-5.jpg',
];
var usedImages = {};
var usedImagesCount = 0;
function displayImage(){
var num = Math.floor(Math.random() * (imagesArray.length));
if (!usedImages[num]){
document.canvas.src = imagesArray[num];
usedImages[num] = true;
usedImagesCount++;
if (usedImagesCount === imagesArray.length){
usedImagesCount = 0;
usedImages = {};
}
} else {
displayImage();
}
}
</script>
Upvotes: 1