Reputation: 13
Hey I seem to be having some problems inheriting Movie-clip from a class, I'm fairly new to as3, I've had a look around and can't tell if I'm doing something fundamentally wrong or not.
Let me show you
So I have a class I want to use to move EVERYTHING but the player sprite. So I want everything but the player to extend it. (or so I'm assuming.)
So I declare my class
package code {
import flash.display.*;
import flash.events.*;
import flash.ui.*;
import code.Main;
public class everythingContainer extends MovieClip {
function brackets and so on... (I'm just importing everything in an attempt to avoid errors)
I then have a class I want to inherit everythingContainer and Movieclip
package code {
import flash.display.*;
import flash.events.*;
import flash.ui.*;
import code.Main;
import code.everythingContainer;
public class Tree1 extends everythingContainer {
Yet when I run this I get the error: Line 1 5000: The class 'code.Tree1' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.
Why am I getting this error?
Any help would be greatly appreciated!
I haven't got the full code to run yet so there may still be other obvious bugs laying about.
everythingContainer
Full code:
package code {
import flash.display.*;
import flash.events.*;
import flash.ui.*;
import code.Main;
public class everythingContainer extends MovieClip {
var speed: Number = 4;
var wpressed: Boolean = false;
var apressed: Boolean = false;
var spressed: Boolean = false;
var dpressed: Boolean = false;
var xprev:int = 0;
var yprev:int = 0;
public function everythingContainer() {
// constructor code
trace ('Container started');
if(stage) init();
else
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
function init(eventInfo:Event = null):void
{
if(eventInfo != null)
{
this.removeEventListener(Event.ADDED_TO_STAGE, init);
trace ('Container init removed');
}
// constructor code
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyPress);
stage.addEventListener(KeyboardEvent.KEY_UP, onKeyRelease);
this.addEventListener( Event.ENTER_FRAME, containerEveryFrame);
}
public function containerEveryFrame (Event): void {
if (stage.contains(Main.player)) {
xprev = this.x;
yprev = this.y;
checkPlayerMovement();
}
}
// check the set keypress variables
public function checkPlayerMovement () : void {
if (wpressed) {
this.y -= this.speed;
}
if (spressed) {
this.y += this.speed;
}
if (apressed){
this.x -= this.speed;
}
if (dpressed) {
this.x += this.speed;
}
}
//assign key presses to variables
public function onKeyPress (event:KeyboardEvent):void {
//up
if (event.keyCode == 87){
wpressed = true;
}
//down
if (event.keyCode == 83) {
spressed = true;
}
//left
if (event.keyCode == 65){
apressed = true;
}
//right
if (event.keyCode == 68) {
dpressed = true;
}
}
//reset key press variables
public function onKeyRelease (event:KeyboardEvent) : void {
//up
if (event.keyCode == 87){
wpressed = false;
}
//down
if (event.keyCode == 83) {
spressed = false;
}
//left
if (event.keyCode == 65){
apressed = false;
}
//right
if (event.keyCode == 68) {
dpressed = false;
}
}
}
}
Main (there's some other stuff going on in here, but at the minute I'm just trying to get the trees working with my other class.)
package code
{
import flash.display.*;
import flash.events.*;
import flash.ui.*;
import flash.geom.Rectangle;
import flashx.textLayout.container.ContainerController;
public class Main extends MovieClip
{
//public static var main
public static var player:PC;
//public static var firstenemy: WolfEnemy;
public static var MainContainer:everythingContainer;
public function Main()
{
// constructor code
trace('main started');
if (stage)
{
init();
}
else
{
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
}
function init(eventInfo:Event = null):void
{
if (eventInfo != null)
{
this.removeEventListener(Event.ADDED_TO_STAGE, init);
trace('Main init removed');
}
MainContainer = new everythingContainer ;
MainContainer.x = stage.stageWidth / 2;
MainContainer.y = stage.stageHeight / 2;
stage.addChild(MainContainer);
player = new PC();
player.x = stage.stageWidth / 2;
player.y = stage.stageHeight / 2;
stage.addChild(player);
//firstenemy = new WolfEnemy();
//firstenemy.x = 100;
//firstenemy.y = 100;
//stage.addChild(firstenemy);
stage.addEventListener( Event.ENTER_FRAME, everyFrameMain);
}
// check if an enemy hits the player.
/*public function enemycollison(): void {
if(firstenemy.hitTestObject(player)){
trace ('hit enemy');
player.health--;
firstenemy.kill();
}
}*/
// manage events that need to haapen globally for every frame
public function everyFrameMain(Event):void
{
/*if (stage.contains(firstenemy)){
enemycollison();
} */
//root.scrollRect = new Rectangle(player.x - 400, player.y - 300, 800, 600);
}
// finish and close game
public function endgame():void
{
}
}
}
and finally my tree class
package code {
import flash.display.*;
import flash.events.*;
import flash.ui.*;
import code.Main;
import code.everythingContainer;
public class Tree1 extends everythingContainer {
public function Tree1()
{
// constructor code
trace ('Tree1 started');
if(stage) init();
else
this.addEventListener(Event.ADDED_TO_STAGE, init);
}
function init(eventInfo:Event = null):void
{
if(eventInfo != null)
{
this.removeEventListener(Event.ADDED_TO_STAGE, init);
trace ('Tree1 init removed');
}
this.addEventListener( Event.ENTER_FRAME, tree1EveryFrame);
}
public function tree1EveryFrame (Event): void {
playercollision();
}
public function playercollision(): void {
if(this.hitTestObject(Main.player)){
trace ('hit wall');
Main.player.x = Main.player.xprev;
Main.player.y = Main.player.yprev;
}
}
}
}
Upvotes: 0
Views: 451
Reputation: 1181
Probably due to linkage errors inside Fla-file.
Added an example project in Flash CS6 found at url: https://user.iter.org/filesharing/?uid=927205f7-cdfe-4915-a175-bc87f64af444 that is available for ~40 days.
Project structure in that file:
That should be the exact same thing that you described in your issue, meaning that there is nothing wrong with that approach, it is just a matter of finding what is wrong. Most likely that is due to errors inside FLA-file, but might be something else.
package code {
import flash.display.MovieClip;
public class Foobar extends MovieClip {
public function Foobar() {
trace("foobar ctor()");
}
}
}
package code {
import flash.display.MovieClip;
public class Tree1 extends Foobar {
public function Tree1() {
trace("Tree1 ctor()");
}
}
}
Upvotes: 1