Reputation: 45
I'm working on a application that collects data from a Battlelog API in a JSON format. This is what the "player" class looks like in JSONL:
{
"player":{
"id":173521680,
"game":"bf4",
"plat":"pc",
"name":"1ApRiL",
"tag":"",
"dateCheck":1386842250248,
"dateUpdate":1386827475171,
"dateCreate":1383962204725,
"lastDay":"20131206",
"country":"DE",
"countryName":"Germany",
"rank":{
"nr":9,
"imgLarge":"bf4/ranks/r9.png",
"img":"r9",
"name":"Lance Corporal IV",
"needed":140000,
"next":{
"nr":10,
"img":"r10",
"name":"Lance Corporal V",
"needed":168000,
"curr":165309,
"relNeeded":28000,
"relCurr":25309,
"relProg":90.38928571428572
}
},
"score":165309,
"timePlayed":25740,
"uId":"2832660339132815718",
"uName":"1ApRiL",
"uGava":"7222ff803a0a67404aa082b22ff3fa5b",
"udCreate":1319474914000,
"blPlayer":"http://battlelog.battlefield.com/bf4/soldier/1ApRiL/stats/173521680/pc/",
"blUser":"http://battlelog.battlefield.com/bf4/user/1ApRiL/",
"editable":false,
"viewable":true,
"adminable":false,
"linked":false
}
}
This is what my C# class Player
looks like:
public class Player
{
public int id { get; set; }
public string game { get; set; }
public string plat { get; set; }
public string name { get; set; }
public string tag { get; set; }
public long dateCheck { get; set; }
public long dateUpdate { get; set; }
public long dateCreate { get; set; }
public string lastDay { get; set; }
public string country { get; set; }
public object countryName { get; set; }
public Rank rank { get; set; }
public int score { get; set; }
public int timePlayed { get; set; }
public string uId { get; set; }
public string uName { get; set; }
public string uGava { get; set; }
public long udCreate { get; set; }
public string blPlayer { get; set; }
public string blUser { get; set; }
public bool editable { get; set; }
public bool viewable { get; set; }
public bool adminable { get; set; }
public bool linked { get; set; }
}
And finally: this is how I try to deserialize it (data being the JSON data):
Player p = JsonConvert.DeserializeObject<Player>(data);
However when I try to run the method it just doesn't return anything, it leaves all the fields blank, even though I get no exceptions or errors whatsoever.
I'm hoping it's something small and simple that I missed, but I just can't figure out what.
Upvotes: 1
Views: 3560
Reputation: 116108
You can use this site to get the correct class definitions
var root = JsonConvert.DeserializeObject<RootObject>(data);
public class Next
{
public int nr { get; set; }
public string img { get; set; }
public string name { get; set; }
public int needed { get; set; }
public int curr { get; set; }
public int relNeeded { get; set; }
public int relCurr { get; set; }
public double relProg { get; set; }
}
public class Rank
{
public int nr { get; set; }
public string imgLarge { get; set; }
public string img { get; set; }
public string name { get; set; }
public int needed { get; set; }
public Next next { get; set; }
}
public class Player
{
public int id { get; set; }
public string game { get; set; }
public string plat { get; set; }
public string name { get; set; }
public string tag { get; set; }
public long dateCheck { get; set; }
public long dateUpdate { get; set; }
public long dateCreate { get; set; }
public string lastDay { get; set; }
public string country { get; set; }
public string countryName { get; set; }
public Rank rank { get; set; }
public int score { get; set; }
public int timePlayed { get; set; }
public string uId { get; set; }
public string uName { get; set; }
public string uGava { get; set; }
public long udCreate { get; set; }
public string blPlayer { get; set; }
public string blUser { get; set; }
public bool editable { get; set; }
public bool viewable { get; set; }
public bool adminable { get; set; }
public bool linked { get; set; }
}
public class RootObject
{
public Player player { get; set; }
}
Upvotes: 3