Reputation: 42627
I'm writing an app that heavily uses OpenGL; either on the Mac or on Linux.
I've heard of various rumors of Apple having buggy OpenGL drivers (and a reluctance to fix them). Can anyone confirm/deny this?
If you've developed on OpenGL on both Mac and Linux, how do they compare?
Thanks!
Upvotes: 1
Views: 456
Reputation: 8928
I don't believe they are buggy as such; merely poorly supported by Apple when something does actually go wrong in some way.
There are plenty of instances of things such as a low-end card from one manufacturer rendering much faster than a high-end card from another which can take a long time to get fixed if at all.
Upvotes: 2
Reputation: 52519
Looking at this list of Mac OS X games (which includes games like WoW and the upcoming StarCraft II) and the fact that Mac OS X itself uses OpenGL heavily for windows compositing and various eye candy makes this a highly dubious claim.
Upvotes: 6