Reputation: 19
I am trying to run this code to learn actors (using Scala on Eclipse) but it is telling me that values Ping and Pong are not found.
Any idea of what I am doing wrong?
I installed akka. Any help is appreciated.
Thanks
import scala.actors.Actor
import scala.actors.Actor._
class Ping(count: int, pong:Actor) extends Actor{ // type int here is not found as well
def act(){
var pingsLeft= count-1
pong! Ping
while(true){
receive {
case Pong =>
if (pingsLeft % 1000 ==0)
Console.println("Ping : pong ")
if (pingsLeft > 0){
pong ! Ping
pingsleft -=1
} else {
Console.println("Ping : stop")
pong ! Stop
exit()
}
}
}
}
}
class Pong extends Actor {
def act(){
var pongCount =0
while (true){
receive {
case Ping =>
if(pongCount % 1000 ==0)
Console.println("Pong : ping " + pongCount)
sender ! Pong
pongCount = pongCount + 1
case Stop =>
Console.println("Pong : stop")
exit()
}
}
}
}
object pingpong extends Application {
val pong = new Pong
val ping = new Ping(100000, pong)
ping.start
pong.start
}
Upvotes: 0
Views: 822
Reputation: 35443
As I stated in my comment, you should switch your example over to Akka
. Here is a rough approximation of your example refactored to using Akka
:
import akka.actor._
class Ping(count: Int, pong:ActorRef) extends Actor{ // type int here is not found as well
pong! Ping
var pingsLeft = count - 1
def receive = {
case Pong =>
if (pingsLeft % 1000 ==0)
Console.println("Ping : pong ")
if (pingsLeft > 0){
pong ! Ping
pingsLeft -=1
} else {
Console.println("Ping : stop")
pong ! Stop
context stop self
}
}
}
class Pong extends Actor {
var pongCount =0
def receive = {
case Ping =>
if(pongCount % 1000 ==0)
Console.println("Pong : ping " + pongCount)
sender ! Pong
pongCount = pongCount + 1
case Stop =>
Console.println("Pong : stop")
exit()
}
}
case object Ping
case object Pong
case object Stop
object pingpong {
def main(args: Array[String]) {
val system = ActorSystem("pingpong")
val pong = system.actorOf(Props[Pong])
val ping = system.actorOf(Props(classOf[Ping], 100000, pong))
}
}
And he's a slightly refactored version, cleaning up some mutable state and also setting up the Pong
instance as a child of the Ping
instance so that when Ping
stops, it also automatically stops the Pong
instance:
import akka.actor._
class Ping(count: Int) extends Actor{ // type int here is not found as well
val pong = context.actorOf(Props[Pong])
pong! Ping
def receive = pingReceive(count - 1)
def pingReceive(pingsLeft:Int):Receive = {
case Pong =>
if (pingsLeft % 1000 ==0)
Console.println("Ping : pong ")
if (pingsLeft > 0){
pong ! Ping
context.become(pingReceive(pingsLeft - 1))
}
else {
Console.println("Ping : stop")
context stop self
}
}
}
class Pong extends Actor {
override def postStop{
Console.println("Pong : stop")
}
def receive = pongReceive(0)
def pongReceive(pongCount:Int):Receive = {
case Ping =>
if(pongCount % 1000 ==0)
Console.println("Pong : ping " + pongCount)
sender ! Pong
context.become(pongReceive(pongCount + 1))
}
}
case object Ping
case object Pong
object PingPong {
def main(args: Array[String]) {
val system = ActorSystem("pingpong")
val ping = system.actorOf(Props(classOf[Ping], 100000))
}
}
Upvotes: 2