David Nordvall
David Nordvall

Reputation: 13232

OpenGL ES 2.0 SDK for Windows Mobile

I would like to get started developing native (C/C++) OpenGL ES 2.0 applications for Windows Mobile (version 5 or later, any version would do, really). I do however have trouble finding appropriate headers and libraries.

What I am looking for is a OpenGL ES 2.0 SDK for Windows Mobile, or an SDK which contains the appropriate headers and libraries. Previously, when I have developed OpenGL ES 1.0 applications, I have used the headers and libraries provided by the Vincent3D open source OpenGL ES 1.0 software rendering project in order to compile my applications, but for 2.0 applications, I have found no such solution.

I have searched Microsoft's developer site, some phone manufacturers developer sites, Qualcomm's developer site, nVidia's developer site, etc. for an SDK, without any luck, however. I know there are OpenGL ES 2.0 applications out there so I guess there are SDKs available, I just need help finding them.

Upvotes: 1

Views: 2138

Answers (2)

David Nordvall
David Nordvall

Reputation: 13232

It would seem there is no such SDK. Not publicly available anyhow. From what I gather, developers that have created GLES-applications for Windows Mobile has used the strategy suggested by Virne in one of the comments and created a lib from the GLES DLL.

Upvotes: 1

Virne
Virne

Reputation: 1245

There is Khronos OpenGL ES 2.0 SDK for Imagination POWERVR chips (SGX). It can be used to develop OpenGL ES 2.0 applications on PC. That's pretty handy. If you are targeting to some non-POWERVR chip, you can still use the SDK, but I have no idea if it helps at all when making actual Windows Mobile-build.

Upvotes: 1

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