Reputation: 730
I have a simple game based of the Meteor example 'wordplay'. Here, there's a timer in the background counting down time during gameplay. This timer is called when clicking a "Play" button. The problem occurs when the button is click.
Server-side:
start_new_game: (player_id) ->
# check player_id
return unless player_id
# TODO: Avoid getting the same questions
questions = Questions.find({}, {limit: 5}).fetch()
game_id = Games.insert
current_points: START_POINTS
current_question: 1
question_ids: questions.map (q) -> q._id
time_per_question: TIME_PER_QUESTION
Players.update({ _id: player_id },
{ $set: { game_id: game_id } }
)
points_per_question = START_POINTS / NUMBER_OF_QUESTIONS
points_per_second = points_per_question / TIME_PER_QUESTION
clock = TIME_PER_QUESTION
# BOOM: Comment following line removes problem
unless interval then interval = setInterval((-> console.log 'COMON'), 1000)
Client-side:
Template.lobby.events
'click button#startgame': ->
Meteor.call 'start_new_game', current_player()._id
The error:
W2040-19:15:24.798(1)? (STDERR) /Users/markus/.meteor/tools/0b2f28e18b/lib/node_modules/fibers/future.js:173
W2040-19:15:24.800(1)? (STDERR) throw(ex);
W2040-19:15:24.802(1)? (STDERR) ^
W2040-19:15:24.803(1)? (STDERR) RangeError: Maximum call stack size exceeded
=> Exited with code: 8
I have tried changing Meteor.setInterval
to an recursive Meteor.setTimeout
, but didn't change anything.
I have tried in multiple browsers and computers.
Upvotes: 0
Views: 1134
Reputation: 64342
According to the docs:
Calling methods on the server defines functions that can be called remotely by clients. They should return an EJSON-able value or throw an exception.
Your CoffeeScript code is implicitly returning an interval handle which, I think, is putting the EJSON parser into a tailspin. If you just return anything else (end your method with any other expression) it will probably work fine.
Upvotes: 6