Reputation: 159
By following the short tutorial http://developer.android.com/training/graphics/opengl/environment.html#glsurfaceview. My example does not work in the emulator. I wish to have a basic opengl example working in the emulator but it continues to be a problem and even the instructions by the developers fail to work.
I have three classes:
package com.test.flushrummy;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.app.Activity;
public class MainActivity extends Activity {
private GLSurfaceView m_GlView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
m_GlView = new MyGLSurfaceView(this);
setContentView(m_GlView);
}
}
package com.test.flushrummy;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView.Renderer;
public class MyGLRenderer implements Renderer {
public void onDrawFrame(GL10 unused) {
// Redraw background color
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
}
public void onSurfaceChanged(GL10 unused, int width, int height) {
GLES20.glViewport(0, 0, width, height);
}
@Override
public void onSurfaceCreated(GL10 gl,
javax.microedition.khronos.egl.EGLConfig config) {
// TODO Auto-generated method stub
GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
}
}
package com.test.flushrummy;
import android.content.Context;
import android.opengl.GLSurfaceView;
class MyGLSurfaceView extends GLSurfaceView {
public MyGLSurfaceView(Context context) {
super(context);
setRenderer(new MyGLRenderer());
// Create an OpenGL ES 2.0 context
setEGLContextClientVersion(2);
// Render the view only when there is a change in the drawing data
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
}
}
I have in my manifest.
<uses-sdk android:minSdkVersion="8" android:targetSdkVersion="19" />
project.properties:
target=android-19
"use gpu host" is snabled in avd.
Upvotes: 1
Views: 1719
Reputation: 131
I had this same problem, and this is what was wrong, so it might be your problem too:
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//COMMENT OUT THIS COMMAND
//setContentView(R.layout.activity_main);
/*if (savedInstanceState == null) {
getFragmentManager().beginTransaction()
.add(R.id.container, new PlaceholderFragment())
.commit();
}
*/
//Setup surface view in this activity
mView = new GLSurfaceView(this);
mView.setEGLContextClientVersion(2);
mView.setRenderer(new GraphicRenderer());
mView.setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
setContentView(mView);
}
The template code setContentView() needs to be commented out. then it won't crash on loading.
Upvotes: 0
Reputation: 159
setEGLContextClientVersion(2);
setRenderer (new MyGLRenderer());
setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
It appears the order of method invokes is important.
Upvotes: 1
Reputation: 6406
add the GPU emulation hardware property and set its value to yes in your emulation. Add them and try it.
when you create a new virtual device there is a hardware section . add new to it . there is a option of GPU emulation add this.
Upvotes: 1