Samuh
Samuh

Reputation: 36484

Things to consider when calculating efforts required to port an application to another Handset

I have a G1 and an HTC Hero handset. All the applications that I've written were tested only on these devices; come new SDK and Android handsets with (support for) different screen resolutions, densities and capabilities I have been asked to estimate the efforts required to port some of the application to new Android handsets such as Droid, Nexus One etc.

I know that making such an estimation would depend a lot on the application that is being ported, what device capabilities it uses and assumes and the way it is written.

This question is an effort to highlight all the things that a developer needs to consider(in general) when making such estimates. Please help.

Thanks.

Upvotes: 1

Views: 96

Answers (1)

Tal Pressman
Tal Pressman

Reputation: 7317

In general, you're going to want to consider the following issues:

  • Resolution - different resolutions will cause your UI to look different than the original.
  • Input methods - not all phones have keyboards, some might be missing some other keys, etc. Think about the different possible configurations and how the user would interact with your application in each of them.
  • Performance - on some devices you might have performance issues that you do not see on the G1.
  • Device specific bugs/issues - this isn't really something you can "estimate", but it's definitely something to consider.

Of course, some of these may not be relevant for your application or the devices you intend to target, or you may decide that they aren't important enough to change.

EDIT: Another thing I forgot - if you're using native code in your application (don't remember what it was called, NDK?) it may not run on all devices.

Upvotes: 1

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