Reputation: 545
I am declaring an array of void pointers. Each of which points to a value of arbitary type.
void **values; // Array of void pointers to each value of arbitary type
Initializing values as follows:
values = (void**)calloc(3,sizeof(void*));
//can initialize values as: values = new void* [3];
int ival = 1;
float fval = 2.0;
char* str = "word";
values[0] = (void*)new int(ival);
values[1] = (void*)new float(fval);
values[2] = (void*)str;
//Trying to Clear the memory allocated
free(*values);
//Error: *** glibc detected *** simpleSQL: free(): invalid pointer: 0x080611b4
//Core dumped
delete[] values*;
//warning: deleting 'void*' is undefined
//Similar Error.
Now how do I free/delete the memory allocated for values ( the array of void pointers)?
Upvotes: 3
Views: 7918
Reputation: 264709
This is the perfect situation for the boost::any class
Also you may want to consider using a vector rather than allocating your own memory.
std::vector<boost::any> data;
boost::any i1 = 1; // add integer
data.push_back(i1);
boost::any f1 = 1.0; // add double
data.push_back(f1);
data.push_back("PLOP"); // add a char *
std:: cout << boost::any_cast<int>(data[0]) + boost::any_cast<double>(data[1])
<< std::endl;
Going back to your original code the main problem was:
values = (void*)calloc(3,sizeof(void));
// This should have been
void** values = (void**)calloc(3,sizeof(void*));
// Freeing the members needs care as you need to cast them
// back to the correct type before you release the memory.
// now you can free the array with
free(values);
Also note: Though it is not illegal to use both new/delete and calloc/free in the same piece of code it is frowned upon. Mainly because it is easy to get things mixed up and that could potentially be fatal.
Upvotes: 4
Reputation: 14640
You'd have to keep track of how many void* were originally calloc'd, and iterate over them, free-ing each one, then free the original values variable.
darn formatting... (the preview is working fine).
int ct = 3;
values = (void*)calloc(ct,sizeof(void));
//can initialize values as: values = new void* [3];
int ival = 1;
float fval = 2.0;
char* str = "word";
values[0] = (void*)new int(ival);
values[1] = (void*)new float(fval);
values[2] = (void*)str;
for ( int i = 0; i < ct; i++ ) [
delete( values[i] );
}
free( values );
Upvotes: 0
Reputation: 3793
Note that you're also not deleting values[0] and values[1] which is a memory leak, Yet by your design you can't free values[2] since its a pointer into you .data section.
Upvotes: 0
Reputation: 40319
You're mixing new and *alloc(). That's a no-no, and can lead to undefined results.
Upvotes: 1
Reputation: 340476
You have 3 things that are dynamically allocated that need to be freed in 2 different ways:
delete reinterpret_cast<int*>( values[0]);
delete reinterpret_cast<float*>( values[1]);
free( values); // I'm not sure why this would have failed in your example,
// but it would have leaked the 2 items that you allocated
// with new
Note that since str
is not dynamically allocated it should not (actually cannot) be freed.
A couple of notes:
sizeof(void)
was meant to be sizeof(void*)
since what you have won't compileUpvotes: 6
Reputation: 79820
I suspect the issue is with the way that you allocated values
: values = (void*)calloc(3,sizeof(
void
))
. That should be sizeof(void *)
rather than just sizeof(void)
.
sizeof(void) may be zero or something else that makes no sense, so you're not really allocating any memory to begin with... it's just dumb luck that the assignments work, and then the error pops up when you try to deallocate the memory.
EDIT: You're also asking for trouble by alternating between C++-style new
/delete
with C-style malloc
/free
. It is okay to use them both as long as you don't delete
something you malloc
'ed or free
something you new
'ed, but you're going to mix them up in your head if you go like this.
Upvotes: 7
Reputation: 2085
I'm not sure why you are using new if you're doing things in C (referencing the tag here).
I would malloc the individual pieces of the array I need and then free them when I'm done I suppose. You can't free something you didn't first malloc. You also can't delete a void pointer.
Upvotes: 0