Reputation: 37
I am trying to simulate an intersection , so far i've painted my intersection . Now i want to make the traffic light. The problem is that i can't make my circle to change it's color from green to red every X seconds. Please help me.
import java.awt.Color;
import javax.jws.Oneway;
import javax.swing.JFrame;
public class Main {
public static void main(String[] args) {
MyMap map = new MyMap();
JFrame f = new JFrame("Broadway Intersection");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
map.setBackground(Color.white);
f.add(map);
f.setSize(1366,738);
f.setVisible(true);
}
}
My Map class
import java.awt.Color;
import java.awt.Graphics;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class MyMap extends JPanel {
public void paintComponent(final Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN);
g.fillRect(0, 0, 500, 250); // stanga sus
g.fillRect(900, 0, 500, 250); // dreapta sus
g.fillRect(0, 500, 500, 250);// stanga jos
g.fillRect(900, 500, 500, 250); // dreapta jos
g.setColor(Color.GRAY);
g.fillRect(500, 0, 400, 900);
g.fillRect(0, 250, 500, 250);
g.fillRect(900, 250, 500, 250);
g.setColor(Color.WHITE);
g.fillRect(695, 0, 5, 100);// linii verticale
g.fillRect(695, 150, 5, 100);
g.fillRect(695, 500, 5, 100);
g.fillRect(695, 650, 5, 50);
g.fillRect(0, 370, 50, 5);
g.fillRect(100, 370, 100, 5); // linii orizontale
g.fillRect(250, 370, 100, 5);
g.fillRect(400, 370, 100, 5);
g.fillRect(900, 370, 100, 5);
g.fillRect(1050, 370, 100, 5);
g.fillRect(1200, 370, 100, 5);
Timer timer = new Timer();
boolean semaphore =true;
timer.schedule(new TimerTask() {
@Override
public void run() {
g.setColor(Color.RED);
g.fillOval(700, 400, 20, 20);
System.out.println("tic tac");
}
}, 0, 5000);
g.setColor(Color.GREEN);
g.fillOval(700, 400, 20, 20);
}
}
I have a circle in center that i want to change it's color , than i will start drawing my traffic light :D Thanks for everyone who is helping.
Upvotes: 0
Views: 1297
Reputation: 209004
Try putting the Timer
outside of your paintComponent()
and have a Color
object as a class member so it can be accessed in the Timer
and paintComponent
. When the timer reaches it's mark, It changes the color, then calls repaint
. Try something like this (not tested)
import java.awt.Color;
import java.awt.Graphics;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JPanel;
public class MyMap extends JPanel {
Color color = Color.GREEN; <-- class member
public MyMap(){
Timer timer = new Timer();
boolean semaphore =true; <-- not sure what this is for so I left it
timer.schedule(new TimerTask() {
@Override
public void run() {
color = Color.RED; <-- change color
repaint(); <-- repaint();
System.out.println("tic tac");
}
}, 0, 5000);
}
public void paintComponent(final Graphics g) {
super.paintComponent(g);
g.setColor(Color.GREEN);
g.fillRect(0, 0, 500, 250); // stanga sus
g.fillRect(900, 0, 500, 250); // dreapta sus
g.fillRect(0, 500, 500, 250);// stanga jos
g.fillRect(900, 500, 500, 250); // dreapta jos
g.setColor(Color.GRAY);
g.fillRect(500, 0, 400, 900);
g.fillRect(0, 250, 500, 250);
g.fillRect(900, 250, 500, 250);
g.setColor(Color.WHITE);
g.fillRect(695, 0, 5, 100);// linii verticale
g.fillRect(695, 150, 5, 100);
g.fillRect(695, 500, 5, 100);
g.fillRect(695, 650, 5, 50);
g.fillRect(0, 370, 50, 5);
g.fillRect(100, 370, 100, 5); // linii orizontale
g.fillRect(250, 370, 100, 5);
g.fillRect(400, 370, 100, 5);
g.fillRect(900, 370, 100, 5);
g.fillRect(1050, 370, 100, 5);
g.fillRect(1200, 370, 100, 5);
g.setColor(color); <--- just use your color variable
g.fillOval(700, 400, 20, 20);
}
}
Edit: Try using a Swing Timer instead of the java.util.Timer
Timer timer = new Timer(5000, new ActionListener(){
public void actionPerformed(ActionEvent e){
color = Color.GREEN;
repaint();
}
});
timer.setRepeats(false);
timer.start();
Edit 2: keep alternating
Timer timer = new Timer(5000, new ActionListener(){
public void actionPerformed(ActionEvent e){
if (color.equals(Color.GREEN){
color = Color.RED;
} else {
color = Color.GREEN;
}
repaint();
}
});
timer.start();
Edit 3: Different time delays
Color color = Color.GREEN;
Timer timer;
public MyMap() {
timer = null;
timer = new Timer(5000, new ActionListener(){
public void actionPerformed(ActionEvent e) {
if (color.equals(Color.GREEN)) {
color = Color.RED;
timer.setDelay(2000);
} else {
color = Color.GREEN;
timer.setDelay(8000);
}
repaint();
}
});
timer.start();
}
Upvotes: 2