Reputation: 23
This is a program that simulates a simple resource gathering game The robots gather resources from the map and move around randomly each one doing some actions. My problem is that i want to access a vector from class map within the derivered class of robots "RescueBot" . The program is written in multiple files, header.h , header.cpp, main.cpp
I have a vector of objects type "Robots" and an example of my header.h file:
class Map{
private:
char World[20][20]; // The size of Map is 20 x 20
vector<Robots*>RobotsVector;
public:
Map();
vector<Robots*>*getRobotsVector();
}
// I access the vector with getRobotsVector() which belongs to Map class but returns
// Robot objects. Done this so i can access Robot objects within the Map class.
class Robots
{
private:
//some variables
public:
//some functions
virtual void movement()=0; // this is the function that handles the robots moves
virtual void action()=0; // this is the function that handles the robots actions
}
class RescueBot:public Robots{
void movement();
void action();
//some unique RescueBot stuff here
}
This is from the header.cpp file:
#include "header.h"
vector<Robots*>*Map::getRobotsVector(){return &RobotsVector;}
//example of object creation and pushing into vector
void Map::creation(){
for (int x=0;x<4;x++){
getRobotsVector()->push_back(new RescueBot);
}
}
void RescueBot::action(){
//do stuff
for(int i=0;i<Map::getRobotsVector()->size();i++){
//Here is the problem. I cant get inside the for loop
Map::getRobotsVector()->at(i)->setDamaged(false); //Changes a flag in other objects
}
}
I Have tried making the Robots class derivered class of Map. After that when i run it the vector i access in RescueBot::action is empty, while the actual vector has objects in it. If i dont make it derivered it doesnt compile.
How can i access the vector from within the RescueBot::action() ??
Upvotes: 2
Views: 110
Reputation: 9071
The problem is that you have no Map
instances.
The way you're calling it currently would only work if the getRobotsVector
method were static
, but you don't want that.
The reason it works when you make the Robots
class a derived class of Map
is because Map::getRobotsVector()
would just mean you want to invoke the getRobotsVector
method on the instance that the RescueBot::action
function is operating on.
The solution is to pass an instance of a Map to your action
functions by reference.
This is what your action function would look like then:
void RescueBot::action(Map& map) {
// Do whatever you want with the map here.
// For example:
map.getRobotsVector()->at(i)->setDamaged(false);
}
Upvotes: 1