Reputation: 1217
I need to find an algorithm that with two 3D meshes (a set of points and triangles) checks if is possible find a matrix 4x4 that transform the first one in the second one. The matrix can contain scale, rotation and translation, and the order of points and the order of triangle can not be the same.
have someone already found a paper/article/accademic study about this problem?
Upvotes: 1
Views: 690
Reputation: 1217
I thinked about this problem and I formulated this algorithm: To compare 2 mesh O1 and O2
if for every point in O1 there is a point in O2 transformed that have the same position in O2 and for every triangle in O1 there is a triangle in the same position in O2 transformed
then the 2 mesh are the same.
else the 2 mesh are different.
Upvotes: 1