Reputation: 8144
I have a UIViewController with a UICollectionView and a UIView at the bottom. The way I put it together is displayed in the image below
The yellow square is the UICollectionView and the red is the UIView. This works out just fine. But now I want to resize the UIView because it sometimes contains more info and needs to be bigger. So I tried this:
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y, self.frame.size.width, self.frame.size.height + 10)];
But this expands the UIView at the bottom and it is not visible. I guess this is because I do not have the correct constraints? I also tried to subtract the origin.y with the same amount and this works only the UICollectionView doesn't get resized with the new height. So how do I tackle this problem?
Upvotes: 0
Views: 112
Reputation: 2818
When setting constraints on your storyboard or in a xib file, animations perform animations on the constraints instead of the sizes and positions.
First create a outlet reference of the constraint which will change (in your case the top space of your UIView to the top layout guide) in the header file of your view controller.
When you want to animate a view, you now have to update its constraints and ask to layout the views.
For example :
[UIView animateWithDuration:0.2
animations:^{
viewYConstraint.constant -= 44;
[self.view layoutIfNeeded];
}
]
//Now don't forget to update constraints
[self.view updateConstraints];
Upvotes: 0
Reputation: 7343
If you are using autolayout, you should not be setting the frame from your code. Instead you should modify the constant
of a constraint that is causing your view to be the incorrect size. You can have an IBOutlet to that constraint and you can change it's constant
property. Then call setNeedsLayout
on your view controller's view
Upvotes: 2