Reputation: 23
So the issue I'm running into is in my c++ program, when I try and test the Assignment Operator that I overloaded.
The statement:
cm6 = cm5;
should set cm6 equal to cm5, but the value of cm6 doesn't change. Here's my code:
Proj_11.h
#include <iostream>
#include <string>
#include <iomanip>
using namespace std;
class ComplexNumber
{
private:
double _real;
double _imaginary;
public:
ComplexNumber();
ComplexNumber(double, double);
ComplexNumber(ComplexNumber&);
ComplexNumber operator+ (ComplexNumber);
ComplexNumber operator- (ComplexNumber);
ComplexNumber operator* (ComplexNumber);
ComplexNumber operator/ (ComplexNumber);
ComplexNumber operator= (ComplexNumber);
bool operator== (ComplexNumber);
friend ostream& operator<< (ostream&, ComplexNumber);
};
void Menu();
Proj_11.cpp
#include "Proj_11.h"
//Global Constants
const double NOTHING = 0.0;
const double INVERSE = -1.0;
const int CURRENCY_FORMAT = 2;
void main()
{
Menu();
}
void Menu( )
{
// Create complex numbers to do arithmentic with
ComplexNumber cm1(1, 2);
ComplexNumber cm2(1, -2);
// test addition operator
ComplexNumber cm3 = cm1 + cm2;
cout << cm3 << endl;
// test subtraction operator
ComplexNumber cm4 = cm1 - cm2;
cout << cm4 << endl;
// test multiplication operator
ComplexNumber cm5 = cm1 * cm2;
cout << cm5 << endl;
// test division operator
ComplexNumber cm6 = cm1 / cm2;
cout << cm6<< endl;
// test assignment operator
cm6 = cm5;
cout << cm6 << endl;
// test comparison operator
if (cm1 == cm2)
cout << "\nThey are equal.\n";
else
cout << "\nThey are not equal.";
ComplexNumber cm8(1, 2);
if (cm1 == cm8)
cout << "\nThey are equal.\n";
else
cout << "\nThey are not equal.";
system ("PAUSE");
}
ComplexNumber::ComplexNumber()
{
_real = 0.0;
_imaginary = 0.0;
}
ComplexNumber::ComplexNumber(double initReal, double initImaginary)
{
_real = initReal;
_imaginary = initImaginary;
}
ComplexNumber::ComplexNumber(ComplexNumber& cmplx)
{
_imaginary = cmplx._imaginary;
_real = cmplx._real;
}
ComplexNumber ComplexNumber::operator+ (ComplexNumber x)
{
double newReal = _real + x._real;
double newImaginary = _imaginary + x._imaginary;
ComplexNumber temp(newReal, newImaginary);
return temp;
}
ComplexNumber ComplexNumber::operator- (ComplexNumber x)
{
double newReal = _real - x._real;
double newImaginary = _imaginary - x._imaginary;
ComplexNumber temp(newReal, newImaginary);
return temp;
}
ComplexNumber ComplexNumber::operator* (ComplexNumber x)
{
double newReal = 0.0;
double newImaginary = 0.0;
//(a+b)*(c+d) = ac+bc+ad+bd
newReal = newReal + (_real * x._real);
newImaginary = newImaginary + (_imaginary * x._real);
newImaginary = newImaginary + (_real * x._imaginary);
newReal = newReal + (INVERSE * (_imaginary * x._imaginary) );
ComplexNumber temp(newReal, newImaginary);
return temp;
}
ComplexNumber ComplexNumber::operator/ (ComplexNumber x)
{
double newReal = 0.0;
double newImaginary = 0.0;
ComplexNumber conjugate(x._real, (INVERSE * x._imaginary));
ComplexNumber numerator = (*this * conjugate);
ComplexNumber denominator = (x * conjugate);
newReal = numerator._real / denominator._real;
newImaginary = numerator._imaginary / denominator._real;
ComplexNumber temp(newReal, newImaginary);
return temp;
}
ComplexNumber ComplexNumber::operator= (ComplexNumber x)
{
ComplexNumber temp(x._real, x._imaginary);
return temp;
}
bool ComplexNumber::operator== (ComplexNumber x)
{
if ( (_real == x._real) && (_imaginary == x._imaginary) )
{
return true;
}
else
{
return false;
}
}
ostream& operator<< (ostream& out, ComplexNumber x)
{
out.setf(ios::fixed);
out.precision(CURRENCY_FORMAT);
if ( (x._real != NOTHING) && (x._imaginary != NOTHING) )
{
if ( (x._real > NOTHING) && (x._imaginary > NOTHING) )
{
out << x._real << " + " << x._imaginary << "i";
return out;
}
else if ( (x._real > NOTHING) && (x._imaginary < NOTHING) )
{
out << x._real << " - " << (INVERSE * x._imaginary) << "i";
return out;
}
else if ( (x._real < NOTHING) && (x._imaginary > NOTHING) )
{
out << x._real << " + " << x._imaginary << "i";
return out;
}
else
{
out << x._real << " - " << (INVERSE * x._imaginary) << "i";
return out;
}
}
else if ( (x._real == NOTHING) && (x._imaginary != NOTHING) )
{
out << x._imaginary << "i";
return out;
}
else if ( (x._real != NOTHING) && (x._imaginary == NOTHING) )
{
out << x._real;
return out;
}
else
{
out << NOTHING;
return out;
}
}
Upvotes: 1
Views: 110
Reputation: 310930
What you do is what you get. You change the assigned object nowhere. Instead of this
ComplexNumber ComplexNumber::operator= (ComplexNumber x)
{
ComplexNumber temp(x._real, x._imaginary);
return temp;
}
it would be better to write the copy assignment operator the following way
ComplexNumber & ComplexNumber::operator= ( const ComplexNumber &x )
{
if ( this != &x )
{
_real = x._real;
_imaginary = x._imaginary;
}
return ( *this );
}
Upvotes: 1
Reputation: 275270
Copy constructor should take a const&
not a &
.
operator=
should modify this
state.
Your stream out is ugly, and you should not mess with precision that way. Set precision outside. It probably has other problems.
unary -
is better than *INVERSE
in many ways.
Get rid of NOTHING
for every reason, including 0.0
.
Upvotes: 1
Reputation: 1
Your declaration of the assignment operator signature should be
ComplexNumber& operator= (const ComplexNumber&);
and return a reference to the current instance:
ComplexNumber& operator= (const ComplexNumber& other)
{
// copy members from other ...
return *this;
}
... amongst a lot of other errors you'll face with your code.
Upvotes: 3