Reputation: 540
I'd like to create a class-object which has several states, from which only one can be active at each time. So for example:
Class Plane has three conditions: flying, driving, standing
I like to adress the conditions like this:
Plane boeing747 = new Plane;
boeing747.State = flying
or
boeing747.State.flying = true;
if(boeing747.State.flying == true);
console.writeline("it flyes");
else if(boeing747.State.driving == true)
console.writeline("it drives");
else
console.writeline("nothing goes");
// console reads: "it flyes"
boeing747.State.driving = true;
if(boeing747.State.flying == true);
console.writeline("it flyes");
else if(boeing747.State.driving == true)
console.writeline("it drives");
else
console.writeline("nothing goes");
// console reads: "it drives"
Upvotes: 0
Views: 119
Reputation: 26446
You could use an enumeration for this:
public enum PlaneState
{
Flying,
Driving,
Standing,
}
and in your class:
public PlaneState State
{
get;
set;
}
Upvotes: 6