Fredriku73
Fredriku73

Reputation: 3190

what is the Euler rotation convention in truevision3d?

In what axis order are Euler angles rotated in the graphics API true vision 3d (tv3d)? I haven't been able to find it in any documentation.

Upvotes: 1

Views: 138

Answers (1)

Fredriku73
Fredriku73

Reputation: 3190

It seems to be the Z-X-Y convention (rotate around z-axis first, second x, third y. If anyone can verify this, and/or that there are no ambiguities between different rotation functions, or have other information, that would be helpful.

Upvotes: 1

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