Reputation: 3190
In what axis order are Euler angles rotated in the graphics API true vision 3d (tv3d)? I haven't been able to find it in any documentation.
Upvotes: 1
Views: 138
Reputation: 3190
It seems to be the Z-X-Y convention (rotate around z-axis first, second x, third y. If anyone can verify this, and/or that there are no ambiguities between different rotation functions, or have other information, that would be helpful.
Upvotes: 1