Reputation: 245
I am trying to draw a background image in my android app. However when I try to draw it as a bitmap it says the file is not found. Can you use images from custom folders created in your project directory?
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.util.Log;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class MainGamePanel extends SurfaceView implements SurfaceHolder.Callback {
Bitmap BackgroundImage;
private static final String TAG = MainGamePanel.class.getSimpleName();
private MainThread thread;
public MainGamePanel(Context context) {
super(context);
// adding the callback (this) to the surface holder to intercept events
getHolder().addCallback(this);
// creating game thread
thread = new MainThread(getHolder(), this);
// make the GmaePanel focusable so it can handle events
setFocusable(true);
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
thread.setRunning(true);
thread.start();
Background b1 = new Background();
BackgroundImage = b1.loadBackgroundImage();
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
Log.d(TAG, "Surface is being destroyed");
boolean retry = true;
while(retry){
try{
thread.join();
retry = false;
} catch (InterruptedException e) {
// try again to shutdown thread
}
}
Log.d(TAG, "Thread was shut down cleanly");
}
@Override
public boolean onTouchEvent(MotionEvent event){
return super.onTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas){
canvas.drawBitmap(BackgroundImage, 0, 0, null);
}
}
------Background Class------
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
public class Background {
private String imageLoc;
public Background(){
}
public String getImageLoc() {
return imageLoc;
}
public void setImageLoc(String imageLoc) {
this.imageLoc = imageLoc;
}
public Bitmap loadBackgroundImage(){
Bitmap background = BitmapFactory.decodeFile("/Users/Justin/Documents/Project_WinterGalaxy/AndroidGalaxy/images/Background.png");
return background;
}
}
Upvotes: 0
Views: 164
Reputation: 3658
The way to show an image in your code is: put it in the relevant drawable
folder and then load it like this:
Bitmap background = BitmapFactory.decodeResource(getResources(), R.drawable.Background);
Upvotes: 1