Oztaco
Oztaco

Reputation: 3459

Are MonoGame games capable of running without being installed?

I am writing a game for a competition and we must create games that run directly off of a CD, without installing any components on the computer. MonoGame looked like a good candidate because it's cross platform and I would like to use C# , but I haven't been able to find whether it requires installation of anything. Does anyone know if it can, and if it can't are there any alternatives?

Thanks

Upvotes: 4

Views: 444

Answers (1)

ezolotko
ezolotko

Reputation: 1783

I tried to use MonoGame with two small projects (2D and 3D, in July 2013) and I can say the following:

  • My games didn't work on all Windows machines - on some they were just crashing somewhere in videocalls
  • The games were not easily portable to other platforms. I tried to build my game for the Mac, but didn't manage to because of Xamarin Studio/MonoDevelop refusing to open/build my project. There were some very obscure recipes on the internet but the whole situation with the platform support made me decide not to bother.
  • There is no content pipeline processor in MonoGame. You need to have XNA Game Studio installed to compile your assets, with some additional steps/quirks.

That said, the question arises: why not just use XNA?

So after that I decided to switch to C++ with Gameplay3D or SDL2 for games, and am really really happy with this decision so far.

Upvotes: 1

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