Reputation: 51
First i created a new c++ class with a member function, which is giving back a string:
#ifndef TESTNAME_H
#define TESTNAME_H
#include <QObject>
#include <QString>
#include <QVariant>
class testname : public QObject
{
Q_OBJECT;
public:
testname();
Q_INVOKABLE QString getName();
};
#endif // TESTNAME_H
#include "testname.h"
testname::testname()
{
}
QString testname::getName() {
return "sometext";
}
I have a qml file with only a text in the middle, like this:
import QtQuick 1.1
Rectangle {
width: 360
height: 360
Text {
id: text1
anchors.centerIn: parent
text: testqml
font.pixelSize: 12
}
}
Notice that the property "text" is a variable named "testqml". This variable contains the string returned by the function of the class i showed above. The code for this is in the main.cpp:
#include <QApplication>
#include "qmlapplicationviewer.h"
#include <testname.h>
#include <QDeclarativeContext>
#include <QDebug>
Q_DECL_EXPORT int main(int argc, char *argv[])
{
QScopedPointer<QApplication> app(createApplication(argc, argv));
// Create instance of "testname"
testname *test = new testname;
QmlApplicationViewer viewer;
viewer.rootContext()->setContextProperty("testqml", test->getName());
viewer.addImportPath(QLatin1String("modules"));
viewer.setOrientation(QmlApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/classtest/main.qml"));
viewer.showExpanded();
return app->exec();
}
Using the setContextProperty-Function, the returned string is exposed to the qml file and is correctly shown in the running program. But i'm actually intending to inherit a model for a GridView. So i created a Gridview with one list element in QML:
import QtQuick 1.1
Rectangle {
width: 360
height: 360
GridView {
id: grid_view1
anchors.centerIn: parent
width: 140
height: 140
cellHeight: 70
delegate: Item {
x: 5
height: 50
Column {
spacing: 5
Rectangle {
width: 40
height: 40
color: colorCode
anchors.horizontalCenter: parent.horizontalCenter
}
Text {
x: 5
text: name
anchors.horizontalCenter: parent.horizontalCenter
font.bold: true
}
}
}
model: ListModel {
ListElement {
name: testqml
colorCode: "grey"
}
}
cellWidth: 70
}
}
The variable "testqml" is now in the "name" Field of the List, which is in the example a string. If i use a string "likethis", it is correctly displayed. But if i run my program (main.cpp and class are remaining unchanged) i get this error:
ListElement: cannot use script for property value
name: testqml
^
Now i'm stuck. I found an reported bug with a similar issue #QTBUG-16289, but i don't know how to solve my problem. Any ideas, how-tos, tutorials or something to solve my problem?
Thanks and regards :)
Upvotes: 4
Views: 3675
Reputation: 2828
I ran your code and reproduced your error but what are you ultimately trying to do?
Your delegate indicates that you want to inject a number of model items with name
and color
from C++, otherwise, why use a GridView
, correct?
If that is not the case then perhaps what follows will not be that useful, or perhaps some variant of it might be. So I went ahead and constructed an example of what I thought you might be trying to accomplish.
In summary, on my system, after creating an arbitrary number of model items (in this case 20), the scrollable GridView
delegate (midway along the scroll range) looks like this:
As I said, it seems that you want to inject a number of QString items from a C++ model into a QML GridView
, noting that using a GridView
implies that you would like to have a number of items. In most cases you will want to inherit from a pre-defined Qt Model, which automatically takes care of several important details like keeping the QML views in-sync with the model, and automatically updating the views when items are removed or new ones are added.
With this in mind, the QAbstractListModel is a convenient Class from which to base your model (this is not the only option though, see the help files). At first glance, setting up this model can appear complicated, so I went ahead and defined a minimal version which I hope illustrates what you want to do.
Below is the code for the model (note: I put all of the code in the .h file so no .m file is needed). I also created some "Items" to inject into the model, for simplicity, a struct Item
is used as defined below, but these could easily be instances of another suitably defined Class:
#include <QString>
#include <QColor>
#include <QDebug>
#include <QAbstractListModel>
// Create an Item so we have something to put in the model:
struct Item {
QString name;
QString color;
};
class testname : public QAbstractListModel
{
Q_OBJECT
public:
explicit testname(QObject *parent = 0) : QAbstractListModel(parent)
{
// Create some items and then add to the model:
int N = 20;
QStringList colorNames = QColor::colorNames();
Item* items = new Item[N];
for (int i = 0; i < N; i++) {
items[i].name = QString("item"+QString::number(i));
items[i].color = colorNames[i];
//qDebug() << items[i].name << "; " << items[i].color;
_model<<items[i];
}
}
// enum DataRoles for QAbstractListModel:
enum DataRoles {
NameRole = Qt::UserRole + 1,
ColorRole
};
// addData() method for QAbstractListModel:
void addData(const Item& entry) {
beginInsertRows(QModelIndex(), rowCount(), rowCount());
_model << entry;
endInsertRows();
}
// rowCount() method for QAbstractListModel:
int rowCount(const QModelIndex & parent = QModelIndex()) const {
return _model.count();
}
// data() required for QAbstractListModel:
QVariant data(const QModelIndex & index, int role) const {
if ( !index.isValid() || index.row() < 0 || index.row() >= _model.count() )
return QVariant();
Item modelEntry = _model[index.row()];
if (role == NameRole) {return modelEntry.name;}
if (role == ColorRole) {return modelEntry.color;}
return QVariant();
}
// roleNames() method for QAbstractListModel:
QHash<int,QByteArray> roleNames() const {
QHash<int, QByteArray> roles;
roles[NameRole] = "Name";
roles[ColorRole] = "Color";
return roles;
}
private:
// Below are the model items:
QList<Item> _model;
};
Next is the QML code which uses the C++ model defined above and registered as "testqml" in main.cpp, and then defined through the property, model:
in GridView
.
Note that in the delegate that the Color and Name properties of the model are defined as role names in the class above (these could be any label you like). To help visualize what is going on, the model roles are very similar to the columns of a table, with the row entries corresponding to the model items:
import QtQuick 1.1
Rectangle {
width: 360
height: 360
/* ------------------- */
GridView {
id: grid_view1
anchors.centerIn: parent
width: 140; height: 140
cellHeight: 70
delegate: delegateItem
model: testqml // the C++ model is set here
cellWidth: 70;
}
/* ------------------- */
Component {
id: delegateItem
Item {
x: 5; height: 50
Column {
spacing: 5
Rectangle {
width: 40; height: 40;
color: Color // Note: this a role defined in the C++ model
anchors.horizontalCenter: parent.horizontalCenter
}
Text {
x: 5;
text: Name // Note: this is another role defined in the C++ model
anchors.horizontalCenter: parent.horizontalCenter
font.bold: true
}
}
}
} // end delegateItem
} // end Rectangle
And then my main.cpp is nearly the same as yours, I'll go ahead and post it to avoid any confusion:
#include "qtquick1applicationviewer.h"
#include <QApplication>
#include "testname.h"
#include <QDeclarativeContext>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
testname *test = new testname();
QtQuick1ApplicationViewer viewer;
viewer.rootContext()->setContextProperty("testqml",test);
viewer.addImportPath(QLatin1String("modules"));
viewer.setOrientation(QtQuick1ApplicationViewer::ScreenOrientationAuto);
viewer.setMainQmlFile(QLatin1String("qml/QMLSetProperty/main.qml"));
viewer.showExpanded();
return app.exec();
}
Hope this helps!
Upvotes: 4