Reputation: 41
So I developed a game in Java and I'm getting othing while adding image to My JFrame,Its a ball and racket game,I'm using eclipse.I personally think its the directory problem,so for reference I've put the png files in src folder.! Here is the Code for my Game2 Class:
package Challenger;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
@SuppressWarnings("serial")
public class Game2 extends JPanel {
Ball ball = new Ball(this);
Ball ball2 = new Ball(this);
Racquet racquet = new Racquet(this);
float speed = (float) 1.0;
int score;
private JButton playMore;
private JButton exitPlease;
static JFrame frame = new JFrame("Challenger");
private Icon defaultImg;
private JLabel bck;
private int getScore() {
return score;
}
public Game2() {
addKeyListener(new KeyListener() {
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
racquet.keyReleased(e);
}
@Override
public void keyPressed(KeyEvent e) {
racquet.keyPressed(e);
}
});
setFocusable(true);
bck=new JLabel(new ImageIcon("bg.png"));
bck.setBounds(0, 0, 300, 400);
frame.add(bck);
}
private void move() {
ball.move();
if(score >= 10)
{
float tempSpeed = ball2.getSpeed();
ball2.move2(tempSpeed);
}
racquet.move();
}
@Override
public void paint(Graphics g) {
super.paint(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Graphics2D g3d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
ball.paint(g2d);
racquet.paint(g2d);
if( score >= 10)
{
ball2.paint(g3d);
}
g2d.setColor(Color.RED);
g2d.setFont(new Font("Verdana", Font.BOLD, 20));
g2d.drawString("Score: "+ String.valueOf(getScore()), 10, 30);
}
public void gameOver() {
JOptionPane.showMessageDialog(this, "Game Over", "Game Over", JOptionPane.YES_NO_OPTION);
JOptionPane.showMessageDialog(this, "Your score is: " + getScore(),
"Game Over", JOptionPane.YES_NO_OPTION);
JOptionPane.showMessageDialog(this, "Created By:\n1) DDP-FA12-BCS-009\n2) DDP-FA12-BCS-230\n3) DDP-FA12-BCS-165\n", "Game Over", JOptionPane.YES_NO_OPTION);
System.exit(ABORT);
}
public static void main(String[] args) throws InterruptedException {
Game2 game = new Game2();
frame.add(game);
frame.setSize(300, 400);
frame.setResizable(false);
frame.setVisible(true);
frame.setAlwaysOnTop(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
while (true) {
game.move();
game.repaint();
Thread.sleep(10);
}
}
}
This is my Ball Class:
package Challenger;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
public class Ball {
private static final int DIAMETER = 30;
float x = 0;
float y = 0;
float xa = 1;
float ya = 1;
private Game2 game;
public Ball(Game2 game) {
this.game= game;
}
void move() {
boolean changeDirection = true;
if (x + xa < 0.0)
xa = game.speed;
else if (x + xa > game.getWidth() - DIAMETER)
xa = -game.speed;
else if (y + ya < 0.0)
ya = game.speed;
else if (y + ya > game.getHeight() - DIAMETER)
game.gameOver();
else if (collision()){
ya = -game.speed;
y = game.racquet.getTopY() - DIAMETER;
game.score++;
game.speed = (float) (game.speed + 0.10);
} else
changeDirection = false;
x = x + xa;
y = y + ya;
}
void move2(float speed) {
boolean changeDirection = true;
if (x + xa < 0.0)
xa = speed;
else if (x + xa > game.getWidth() - DIAMETER)
xa = -speed;
else if (y + ya < 0.0)
ya = speed;
else if (y + ya > game.getHeight() - DIAMETER)
game.gameOver();
else if (collision()){
ya = -speed;
y = game.racquet.getTopY() - DIAMETER;
game.score++;
speed = (float) (speed + 0.25);
} else
changeDirection = false;
x = x + xa;
y = y + ya;
}
public float getSpeed(){
return game.speed;
}
public void paint(Graphics2D g) {
g.setColor(Color.BLUE);
g.fillOval((int) x, (int) y, 30, 30);
}
private boolean collision() {
return game.racquet.getBounds().intersects(getBounds());
}
public Rectangle getBounds() {
return new Rectangle((int) x, (int) y, DIAMETER, DIAMETER);
}
}
and This is my Raquet Class:
package Challenger;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.event.KeyEvent;
public class Racquet {
int x = 0;
int xa = 0;
private static final int Y = 330;
private static final int WIDTH = 60;
private static final int HEIGHT = 10;
private Game2 game;
public Racquet(Game2 game) {
this.game= game;
}
public void move() {
if (x + xa > 0 && x + xa < game.getWidth()-60)
x = x + xa;
}
public void paint(Graphics2D g) {
g.setColor(Color.BLACK);
g.fillRect(x, 330, 60, 10);
}
public void keyReleased(KeyEvent e) {
xa = 0;
}
public void keyPressed(KeyEvent e) {
if (e.getKeyCode() == KeyEvent.VK_LEFT)
xa = (int) (-game.speed - 1);
if (e.getKeyCode() == KeyEvent.VK_RIGHT)
xa = (int) (game.speed + 1);
}
public Rectangle getBounds() {
return new Rectangle(x, Y, WIDTH, HEIGHT);
}
public int getTopY() {
return Y;
}
}
Upvotes: 0
Views: 214
Reputation: 209002
You should embed resources using a URL like this
java.net.URL url = getClass().getResource("bg.png");
if (url != null) {
bck = new JLabel(new ImageIcon(url);
} else {
System.err.println("Could not find Image");
}
Your image should be in the same location as your class file, using this "bg.png" relative path. Note: .class
file, not .java
file.
ProjectRoot
bin
challenger
Racquet.class
Ball.class
Game2.class
bg.png
The above is Eclipse file structure. In Netbeans you want to look in build/classes/challenger/
Upvotes: 2