Kahless
Kahless

Reputation: 1253

Three.js browser compatibility

I was reading the Three.js wikipedia page and it states "Three.js runs in all browsers supported by WebGL." If you use canvas renderer will the application/game created with Three.js run in browsers that support canvas but not webGL. Also are there any know issues with Three.js and mobile browsers.

Upvotes: 21

Views: 18939

Answers (3)

Julia Savinkova
Julia Savinkova

Reputation: 563

You can take a look at WebGL plugin for Internet Explorer 10 and below.

Upvotes: 0

Jack
Jack

Reputation: 417

Checkout the browser compatibility list here:

http://caniuse.com/webgl

There's another site with a pretty neat breakdown of the OS + device/browser combination support for WebGL:

http://webglstats.com

Edit: To answer your second question on mobile, problems will be unlikely if the mobile browser supports WebGL since WebGL is basically based off of Open GL 2.0 ES (Embedded Systems). "ES" is mainly targeted things like mobile devices

Upvotes: 10

Gero3
Gero3

Reputation: 2887

Actually all browsers are supported which have support for canvas. We do not support polyfilled canvas. Mainly because most of the time, we use other things beside the canvas that are not implemented by the browser.

Upvotes: 25

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