Reputation: 41
I am trying to draw some triangles in 3D using Processing for Android. When I hard code the triangles (say, a sample of 10 triangles), they are drawn perfectly. However, when I try to draw those same triangles using a for loop, only one triangle is drawn. ( I am trying to draw 100 connected triangles, so hardcoding is not a really good solution)
Here is my for loop within the draw() function:
for(int j=0;j<triangles.size();j++){
beginShape(TRIANGLES);
vertex(triangles.get(j)[0],triangles.get(j)[1],triangles.get(j)[2]); //triangle pt 1
vertex(triangles.get(j)[3],triangles.get(j)[4],triangles.get(j)[5]); //triangle pt 2
vertex(triangles.get(j)[6],triangles.get(j)[7],triangles.get(j)[8]); //triangle pt 3
endShape(CLOSE);
}
triangles is an ArrayList of float[9], where float[0-2] represents the x,y and z coordinates of the first point of the first triangle, float[3-5] represents the x,y and z coords of the second point of the first triangle and so on.
Visually it can be represented as:
ArrayList{
Triangle1.firstpoint.x(),Triangle1.firstpoint.y(),Triangle1.firstpoint.z(), Triangle1.secondpoint.x()...Triangle1.thirdpoint.x()...
Triangle2.firstpoint.x()...
and so on...
}
j represents the triangle number. (first tri, second tri etc)
When I try to hardcode 10 triangles, however, it works perfectly.
Hardcoding like this works perfectly:
vertex((float) 12.0,(float)123.6016745697409,(float)13.154318796014476);
vertex( (float)0.0,(float)197.68424385921847,(float)23.124972474732054);
vertex((float) 20.0,(float)143.86712094263626,(float)44.91428537210794);
vertex((float) 0.0,(float)197.68424385921847,(float)23.124972474732054);
vertex( (float)24.0,(float)214.61268970017602,(float)45.76677898884916);
vertex( (float)32.0,(float)188.10247423402564,(float)28.491849521501333);
vertex((float) 56.0,(float)88.25218560204328,(float)12.036878675294194);
vertex((float) 60.0,(float)144.49729617140488,(float)46.869886728176354);
vertex((float) 76.0,(float)101.60603981125132,(float)7.27525015602069);
vertex( (float)60.0,(float)144.49729617140488,(float)46.869886728176354);
vertex( (float)64.0,(float)184.21835869332358,(float)3.9402252833719453);
vertex( (float)76.0,(float)101.60603981125132,(float)7.27525015602069);
vertex((float) 4.0,(float)268.3209514804444,(float)18.52950131584495);
vertex( (float)52.0,(float)349.93516427695124,(float)8.772515956684678);
vertex( (float)72.0,(float)338.2777711567361,(float)21.563995998820793);
Putting beginShape(TRIANGLES) and endShape() outside of the for loop has no effect. Really puzzled by what's going on here :/
Upvotes: 0
Views: 768
Reputation: 41
Silly me! It turns out that every triangle in the triangles ArrayList had the same value, thus in effect producing only 1 triangle during the display!
The issue was because in transferring values over to the triangles ArrayList, I did:
float[] trianglesi=new float[9];
for (int tt=0; tt<ntri; tt++)
{
trianglesi[0]=(float) points[triangles[tt].p1].x;
trianglesi[1]=(float) points[triangles[tt].p1].y;
trianglesi[2]=(float) points[triangles[tt].p1].z;
trianglesi[3]=(float) points[triangles[tt].p2].x;
trianglesi[4]=(float) points[triangles[tt].p2].y;
trianglesi[5]=(float) points[triangles[tt].p2].z;
trianglesi[6]=(float) points[triangles[tt].p3].x;
trianglesi[7]=(float) points[triangles[tt].p3].y;
trianglesi[8]=(float) points[triangles[tt].p3].z;
triangles2.add(trianglesi);
}
(Here triangles2 refer to the triangles ArrayList, and trianglesi refer to a "unit" triangle.)
However, I had to initiate the trianglesi within the for loop!
Thanks laalto for leading me to relook at my triangles implementation, though.
Upvotes: 1