Reputation: 363
Wish you a Very Happy New Year!!
Has anyone used Google Places API for Unity3D? I am trying to make an augmented reality app using Places API in Unity3D. I followed all the steps mentioned here
I have first fetched the device coordinates and fed those lat-lon to the places api url for a JSON response (creating an API key for Android). Following is my Unity3D C# code,
#define ANDROID
using UnityEngine;
using System.Collections;
using System.Timers;
using SimpleJSON;
public class Places : MonoBehaviour
{
static int Neversleep;
LocationInfo currentGPSPosition;
string gpsString;
public GUIStyle locStyle;
int wait;
float radarRadius;
string radarType, APIkey, radarSensor;
string googleRespStr;
void Start ()
{
Screen.sleepTimeout = SleepTimeout.NeverSleep;
radarRadius = 1000f;
radarType = "restaurant";
APIkey = "MyAPIkey";
radarSensor = "false";
}
void RetrieveGPSData()
{
currentGPSPosition = Input.location.lastData;
gpsString = "Lat: " + currentGPSPosition.latitude + " Lon: " + currentGPSPosition.longitude + " Alt: " + currentGPSPosition.altitude +
" HorAcc: " + Input.location.lastData.horizontalAccuracy + " VerAcc: " + Input.location.lastData.verticalAccuracy + " TS: " + Input.location.lastData.timestamp;
}
void OnGUI ()
{
GUI.Box (ScaleRect.scaledRect(25,25,700,100), "");
GUI.Label (ScaleRect.scaledRect(35,25,700,100), gpsString, locStyle);
GUI.Box (ScaleRect.scaledRect(25,130,700,800), "");
GUI.Label (ScaleRect.scaledRect(35,135,700,800), "" +googleRespStr, locStyle);
#if PC
Debug.Log("On PC / Don't have GPS");
#elif !PC
Input.location.Start(10f,1f);
int wait = 1000;
if(Input.location.isEnabledByUser)
{
while(Input.location.status == LocationServiceStatus.Initializing && wait>0)
{
wait--;
}
if (Input.location.status == LocationServiceStatus.Failed)
{}
else
{
RetrieveGPSData();
StartCoroutine(Radar());
}
}
else
{
GameObject.Find("gps_debug_text").guiText.text = "GPS not available";
}
#endif
}
IEnumerator Radar ()
{
string radarURL = "https://maps.googleapis.com/maps/api/place/radarsearch/json?location=" + currentGPSPosition.latitude + "," + currentGPSPosition.longitude + "&radius=" + radarRadius + "&types=" + radarType + "&sensor=false" + radarSensor + "&key=" + APIkey;
WWW googleResp = new WWW(radarURL);
yield return googleResp;
googleRespStr = googleResp.text;
print (googleRespStr);
}
}
I am getting correct latitude and longitude coordinates but for place, all I get is this,
{
"debug_info" : [],
"html_attributions" : [],
"results" : [],
"status" : "REQUEST_DENIED"
}
It would be great if someone could help me out with this...
Thanks in advance!
Edit: Download the JSON files from here and extract and put the folder in Assets folder of your Unity3d project. Refer the above code.
Upvotes: 2
Views: 4178
Reputation: 363
got it working. turns out, if you leave the SHA-1 fingerprint field empty, then also google create API key which can be used in the app.
Upvotes: 0