Reputation: 8620
Let's have the following class definition:
CThread::CThread ()
{
this->hThread = NULL;
this->hThreadId = 0;
this->hMainThread = ::GetCurrentThread ();
this->hMainThreadId = ::GetCurrentThreadId ();
this->Timeout = 2000; //milliseconds
}
CThread::~CThread ()
{
//waiting for the thread to terminate
if (this->hThread) {
if (::WaitForSingleObject (this->hThread, this->Timeout) == WAIT_TIMEOUT)
::TerminateThread (this->hThread, 1);
::CloseHandle (this->hThread);
}
}
//*********************************************************
//working method
//*********************************************************
unsigned long CThread::Process (void* parameter)
{
//a mechanism for terminating thread should be implemented
//not allowing the method to be run from the main thread
if (::GetCurrentThreadId () == this->hMainThreadId)
return 0;
else {
m_pMyPointer = new MyClass(...);
// my class successfully works here in another thread
return 0;
}
}
//*********************************************************
//creates the thread
//*********************************************************
bool CThread::CreateThread ()
{
if (!this->IsCreated ()) {
param* this_param = new param;
this_param->pThread = this;
this->hThread = ::CreateThread (NULL, 0, (unsigned long (__stdcall *)(void *))this->runProcess, (void *)(this_param), 0, &this->hThreadId);
return this->hThread ? true : false;
}
return false;
}
//*********************************************************
//creates the thread
//*********************************************************
int CThread::runProcess (void* Param)
{
CThread* thread;
thread = (CThread*)((param*)Param)->pThread;
delete ((param*)Param);
return thread->Process (0);
}
MyClass* CThread::getMyPointer() {
return m_pMyPointer;
}
In the main program, we have the following:
void main(void) {
CThread thread;
thread.CreateThread();
MyClass* myPointer = thread.getMyPointer();
myPointer->someMethod(); // CRASH, BOOM, BANG!!!!
}
At the moment the myPointer is used ( in the main thread ) it crashes. I don't know how to get the pointer, which points to memory, allocated in another thread. Is this actually possible?
Upvotes: 3
Views: 1623
Reputation: 7434
I'm trying to get my head around what you are trying to do. It looks overly complicated for something like a thread-class. Would you mind post the class-definition as well?
Start by removing the C-style cast of the process-argument to CreateThread():
this->hThread = ::CreateThread (NULL, 0,&runProcess, (void *)(this_param), 0, &this->hThreadId);
If this doesn't compile you're doing something wrong! Never ever cast a function pointer! If the compiler complains you need to change your function, not try to cast away the errors! Really! You'll only make it worse for yourself! If you do it again they* will come to your home and do ... Let's see how you like that! Seriously, don't do it again.
Btw, in Process() I think it would be more appropriate to do something like:
assert(::GetCurrentThreadId() == hThreadId);
But if you declare it private it should only be accessible by your CThread-class anyway and therefor it shouldn't be a problem. Asserts are good though!
*It's not clear who they are but it's clear whatever they do it won't be pleasant!
Upvotes: 0
Reputation: 8620
As Rob Walker pointed out - I really missed the race condition. Also the crash is not when getting the pointer, but when using it.
A simple wait did the job:
MyClass* myPointer = thread.getMyPointer();
while (myPointer == 0)
{
::Sleep(1000);
}
myPointer->someMethod(); // Working :)
Upvotes: -2
Reputation: 47452
The memory space for your application is accessible to all threads. By default any variable is visible to any thread regardless of context (the only exception would be variables declared __delcspec(thread) )
You are getting a crash due to a race condition. The thread you just created hasn't started running yet at the point where you call getMyPointer. You need to add some kind of synchronization between the newly created thread and the originating thread. In other words, the originating thread has to wait until the new thread signals it that it has created the object.
Upvotes: 11