Reputation: 5520
std::shared_ptr<Object> p1 = std::make_shared<Object>("foo");
std::shared_ptr<Object> p2(new Object("foo"));
I am not able to understand why make_shared
is more efficient than directly using shared_ptr
.
I need a step by step explanation of the sequence of objects created and operations done by both, so that I understand how make_shared
is efficient. I have given one example above for reference.
Upvotes: 412
Views: 208003
Reputation: 141
I see one problem with std::make_shared, it doesn't support private/protected constructors
std::shared_ptr(new T(args...)) may call a non-public constructor of T if executed in context where it is accessible, while std::make_shared requires public access to the selected constructor.
https://en.cppreference.com/w/cpp/memory/shared_ptr/make_shared#Notes
Upvotes: 12
Reputation: 44
I think the exception safety part of mr mpark's answer is still a valid concern. when creating a shared_ptr like this: shared_ptr< T >(new T), the new T may succeed, while the shared_ptr's allocation of control block may fail. in this scenario, the newly allocated T will leak, since the shared_ptr has no way of knowing that it was created in-place and it is safe to delete it. or am I missing something? I don't think the stricter rules on function parameter evaluation help in any way here...
Upvotes: 1
Reputation: 7894
The difference is that std::make_shared
performs one heap-allocation, whereas calling the std::shared_ptr
constructor performs two.
std::shared_ptr
manages two entities:
std::make_shared
performs a single heap-allocation accounting for the space necessary for both the control block and the data. In the other case, new Obj("foo")
invokes a heap-allocation for the managed data and the std::shared_ptr
constructor performs another one for the control block.
For further information, check out the implementation notes at cppreference.
NOTE (2019/08/30): This is not a problem since C++17, due to the changes in the evaluation order of function arguments. Specifically, each argument to a function is required to fully execute before evaluation of other arguments.
Since the OP seem to be wondering about the exception-safety side of things, I've updated my answer.
Consider this example,
void F(const std::shared_ptr<Lhs> &lhs, const std::shared_ptr<Rhs> &rhs) { /* ... */ }
F(std::shared_ptr<Lhs>(new Lhs("foo")),
std::shared_ptr<Rhs>(new Rhs("bar")));
Because C++ allows arbitrary order of evaluation of subexpressions, one possible ordering is:
new Lhs("foo"))
new Rhs("bar"))
std::shared_ptr<Lhs>
std::shared_ptr<Rhs>
Now, suppose we get an exception thrown at step 2 (e.g., out of memory exception, Rhs
constructor threw some exception). We then lose memory allocated at step 1, since nothing will have had a chance to clean it up. The core of the problem here is that the raw pointer didn't get passed to the std::shared_ptr
constructor immediately.
One way to fix this is to do them on separate lines so that this arbitary ordering cannot occur.
auto lhs = std::shared_ptr<Lhs>(new Lhs("foo"));
auto rhs = std::shared_ptr<Rhs>(new Rhs("bar"));
F(lhs, rhs);
The preferred way to solve this of course is to use std::make_shared
instead.
F(std::make_shared<Lhs>("foo"), std::make_shared<Rhs>("bar"));
std::make_shared
Quoting Casey's comments:
Since there there's only one allocation, the pointee's memory cannot be deallocated until the control block is no longer in use. A
weak_ptr
can keep the control block alive indefinitely.
weak_ptr
s keep the control block alive?There must be a way for weak_ptr
s to determine if the managed object is still valid (eg. for lock
). They do this by checking the number of shared_ptr
s that own the managed object, which is stored in the control block. The result is that the control blocks are alive until the shared_ptr
count and the weak_ptr
count both hit 0.
std::make_shared
Since std::make_shared
makes a single heap-allocation for both the control block and the managed object, there is no way to free the memory for control block and the managed object independently. We must wait until we can free both the control block and the managed object, which happens to be until there are no shared_ptr
s or weak_ptr
s alive.
Suppose we instead performed two heap-allocations for the control block and the managed object via new
and shared_ptr
constructor. Then we free the memory for the managed object (maybe earlier) when there are no shared_ptr
s alive, and free the memory for the control block (maybe later) when there are no weak_ptr
s alive.
Upvotes: 483
Reputation: 41
Shared_ptr
: Performs two heap allocation
Make_shared
: Performs only one heap allocation
Upvotes: 4
Reputation: 9
About efficiency and concernig time spent on allocation, I made this simple test below, I created many instances through these two ways (one at a time):
for (int k = 0 ; k < 30000000; ++k)
{
// took more time than using new
std::shared_ptr<int> foo = std::make_shared<int> (10);
// was faster than using make_shared
std::shared_ptr<int> foo2 = std::shared_ptr<int>(new int(10));
}
The thing is, using make_shared took the double time compared with using new. So, using new there are two heap allocations instead of one using make_shared. Maybe this is a stupid test but doesn't it show that using make_shared takes more time than using new? Of course, I'm talking about time used only.
Upvotes: 0
Reputation: 1888
There is another case where the two possibilities differ, on top of those already mentioned: if you need to call a non-public constructor (protected or private), make_shared might not be able to access it, while the variant with the new works fine.
class A
{
public:
A(): val(0){}
std::shared_ptr<A> createNext(){ return std::make_shared<A>(val+1); }
// Invalid because make_shared needs to call A(int) **internally**
std::shared_ptr<A> createNext(){ return std::shared_ptr<A>(new A(val+1)); }
// Works fine because A(int) is called explicitly
private:
int val;
A(int v): val(v){}
};
Upvotes: 37
Reputation: 376
If you need special memory alignment on the object controlled by shared_ptr, you cannot rely on make_shared, but I think it's the only one good reason about not using it.
Upvotes: 6
Reputation: 254721
The shared pointer manages both the object itself, and a small object containing the reference count and other housekeeping data. make_shared
can allocate a single block of memory to hold both of these; constructing a shared pointer from a pointer to an already-allocated object will need to allocate a second block to store the reference count.
As well as this efficiency, using make_shared
means that you don't need to deal with new
and raw pointers at all, giving better exception safety - there is no possibility of throwing an exception after allocating the object but before assigning it to the smart pointer.
Upvotes: 31