Reputation: 329
Hello again wonderful stackoverflow community! Last time I asked a question, it was resolved quickly, right off the back and I hope this will go the same way. :)
So I'm toying with winsock, and I want to be able to connect multiple clients to my server simultaneously. I feel that this could be achieved with a loop on thread creation, socket creation, binding, and listening every time a client connects, but my efforts to do so have only turned up with "listen failed with error"'s. Two different ones depending on what I had tried. I googled it only to find the advanced MSDN samples the easiest, and still way too hard, examples out there. Anyone have any simple suggestions? (Side question: I can't seem to get "mrecv()" to return the whole "recvbuf" variable. All I get is one letter. I know this is a newbie mistake I'm making, but I just can't figure it out. :/ This problem can wait until later, however.)
(Here's the server code so far:)
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
int minitialize();
int msend(char msendbuf[512]);
char mrecv();
int mshutdown();
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "10150"
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
int main(void)
{
minitialize();
mrecv();
char mmessage[512];
if (strncmp(mmessage,"shutdown",(strlen(mmessage))) == 0) {mshutdown();}
std::cin.getline(mmessage, 512);
msend(mmessage);
// shutdown the connection since we're done
mshutdown();
std::cin.ignore();
return 0;
}
int msend(char msendbuf[512]) // Send a message
{
int iResult3 = send( ClientSocket, msendbuf, 512, 0 );
if (iResult3 == SOCKET_ERROR) {
printf("send failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("Bytes Sent: %ld\n", iResult);
std::cout<<"msendbuf: "<<msendbuf<<"\n";
std::cin.ignore();
}
char mrecv() //Recieve a message
{
int iResult2 = recv(ClientSocket, recvbuf, 512, 0);
if (iResult2 > 0) {
printf("Bytes received: %d\n", iResult2);
std::cout<<"recvbuf: "<<recvbuf<<"\n";
}
else if (iResult2 == 0)
printf("Connection closing...\n");
else {
printf("recv failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
return *recvbuf;
}
int minitialize() //initialize the winsock server
{
// Initialize Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("WSAStartup failed with error: %d\n", iResult);
return 1;
}
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
// Resolve the server address and port
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}
// Create a SOCKET for connecting to server
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("socket failed with error: %ld\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
// Setup the TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("bind failed with error: %d\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
freeaddrinfo(result);
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("listen failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// Accept a client socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("accept failed with error: %d\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
// No longer need server socket
closesocket(ListenSocket);
}
int mshutdown() //shutdown the server
{
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed with error: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
Yes, if you're wondering, I am planning on putting all those global variables in their respective local functions. I just need them there to clear a little clutter for now, and it doesn't seem to be causing any issues.
Upvotes: 0
Views: 2256
Reputation: 6768
mrecv()
is defined as
char mrecv()
.
In the function mrecv()
, it returns a string. Because mrecv()
by definition should return a char, the first char of recvbuf
is returned. The compiler will not complain of return *recvbuf
. This is syntactically correct even when the intent is to return a single character.
accept()
returns a file descriptor to the client's connection. Upon return of accept()
, you may spawn a new process to process the message using this descriptor while the original process goes back to accepting connections. Or you may create a new thread to process the message from this descriptor while the original thread resumes accepting connections. You will need to loop on accept()
.
Here's a skeletal template you can use for server. You already got everything correctly on minitialize()
. In the sample code below, mrecv() accepts a parameter, the file descriptor of the connected client, newconn.
socket()
bind()
listen(mysock, 10);
while(keep listening) {
newconn = accept(mysock, &peeraddr, &peeraddrlen)
if(newconn > 0) {
if(CreateThread(<security attribute>, <stack size>, (void *)&mrecv, (void *)&newconn, <creation flag>, <threadid>))
perror("Unable to create thread\n");
}
}
closesocket(mysock)
Upvotes: 1
Reputation: 311050
I feel that this could be achieved with a loop on thread creation, socket creation, binding, and listening every time a client connects
No. All you have to to is accept the client connection and start a thread with that socket. Leave the listening socket strictly alone. It isn't affected by the accept()
operation and there is no need to rebuild it in any way.
Upvotes: 1