Reputation: 178
I 'm trying to do Toolse transformation to rotate the object , deploy object in degrees , but ran into a problem when the rotation of the object you want to animate .
The bottom line is that the animation object to be rotated for example at 1230 degrees or opposite , from 0 to 360 is not enough and need more range!
http://jsfiddles.net/hukNL/12/
In this example, I get the direction of the black point from 0 to 360 degrees looking where the black dot relative to the green square , but do not know how to make sure that the range grew up in a big way , or look less which way to rotate
Here for example the rotation of an object in one direction in 3D program Image
How to get this result ?
Upvotes: 0
Views: 85
Reputation: 1672
The point is to count the turns, multiply by a full turn, and add to the angle.
spins=0;
if turnClockWise
spins++
if turnCounterClockWise
spins--
angle = angle + spins*360;
Upvotes: 1