Reputation: 1085
On my Delphi application I need draw a multiline text with GDI and GDI+. I have these items:
Is there a easy way to draw this text both with GDI and GDI+? I cannot found GDI and GDI+ functions about it.
Upvotes: 1
Views: 3597
Reputation: 612884
tl; dr
Use graphics32 with GR32_Text.
For GDI, the simplest way is to use the escapement and orientation properties of the font. For instance:
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
angle: Integer;
Canvas: TCanvas;
lf: LOGFONT;
R: TRect;
begin
Canvas := PaintBox1.Canvas;
Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
angle := 15;
lf.lfEscapement := 10*angle;//lfEscapement measured in 1/10th of degree
lf.lfOrientation := lf.lfEscapement;
Canvas.Font.Handle := CreateFontIndirect(lf);
R := PaintBox1.ClientRect;
inc(R.Top, 200);
DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;
which produces the rather strangely laid out:
Using SetWorldTransform
gives a different layout, although still rather poor quality:
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
angle: Integer;
Transform: TXForm;
Canvas: TCanvas;
lf: LOGFONT;
R: TRect;
begin
Canvas := PaintBox1.Canvas;
angle := 15;
Transform := Default(TXForm);
SinCos(DegToRad(-angle), Transform.eM12, Transform.eM11);
Transform.eM22 := Transform.eM11;
Transform.eM21 := -Transform.eM12;
SetGraphicsMode(Canvas.Handle, GM_ADVANCED);
SetWorldTransform(Canvas.Handle, Transform);
Canvas.Brush.Style := bsClear; // Set the brush style to transparent.
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
Canvas.Font.Handle := CreateFontIndirect(lf);
R := PaintBox1.ClientRect;
inc(R.Top, 200);
inc(R.Left, Round(200*Transform.eM12));
DrawText(Canvas.Handle, Text, -1, R, DT_NOCLIP or DT_WORDBREAK);
end;
Frankly, I think you are not going to get good results using either of these approaches. If I were you I would use a good library such as graphics32 with Angus Johnson's GR32_Text:
For GDI+, the results are much the same as for GDI. Sample code would be:
uses
GDIPAPI, GDIPOBJ;
....
{$TYPEDADDRESS ON}
procedure TForm1.PaintBox1Paint(Sender: TObject);
const
Text = 'Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do '
+ 'eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim '
+ 'ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut '
+ 'aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit '
+ 'in voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur '
+ 'sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt '
+ 'mollit anim id est laborum.';
var
Graphics: TGPGraphics;
Font: TGPFont;
Brush: TGPBrush;
lf: LOGFONT;
begin
Graphics := TGPGraphics.Create(PaintBox1.Canvas.Handle);
try
Graphics.SetTextRenderingHint(TextRenderingHintSystemDefault);
lf := Default(LOGFONT);
lf.lfHeight := 20;
lf.lfCharSet := DEFAULT_CHARSET;
lf.lfFaceName := 'Times New Roman';
Font := TGPFont.Create(PaintBox1.Canvas.Handle, @lf);
try
Brush := TGPSolidBrush.Create(MakeColor(0, 0, 0));
try
Graphics.RotateTransform(-15);
Graphics.DrawString(
Text,
-1,
Font,
MakeRect(0.0, 150.0, 450.0, 600.0),
nil,
Brush
);
finally
Brush.Free;
end;
finally
Font.Free;
end;
finally
Graphics.Free;
end;
end;
And the output:
Still pretty naff looking in my view. So for best quality, I would recommend graphics32 with GR32_Text.
Upvotes: 6
Reputation: 43649
The basics seem to be simple:
procedure TForm2.FormPaint(Sender: TObject);
const
S = 'Multiline sample text with 50 degrees rotation';
H = 20;
A = -50;
var
R: TRect;
NewFont: HFONT;
OldFont: HFONT;
TextHeight: Integer;
begin
R := ClientRect;
InflateRect(R, -20, -20);
NewFont := CreateFont(-H, 0, A * 10, A * 10, FW_NORMAL, 0, 0, 0,
DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY,
DEFAULT_PITCH, 'Tahoma');
try
OldFont := SelectObject(Canvas.Handle, NewFont);
DrawText(Canvas.Handle, S, -1, R, DT_LEFT or DT_BOTTOM or
DT_WORDBREAK or DT_NOCLIP);
finally
DeleteObject(SelectObject(Canvas.Handle, OldFont));
end;
end;
But it is not for multiline text:
What you need to do is not use the rotation at font level, but at canvas level, with SetWorldTransform.
Upvotes: 2