Reputation: 695
I want to add a UIScrollView To CCSprite because i want to manage the z value and scroll view is on top always.
I have implemented that by adding to [[CCDirector sharedDirector]view]
but as you know it goes all over the top and I don't want that. please help me out If somebody knows how to do that.
Upvotes: 1
Views: 167
Reputation: 469
try this code (cocos2dx)
CCSprite *sprite;
ScrollView= CCScrollView::create(CCSizeMake(mWidth,mHeight));
ScrollView->setDirection(kCCScrollViewDirectionVertical);
CCLayer* messageLayer = CCLayer::create();
messageLayer->addChild(sprite,1);
messageLayer->setContentSize(CCSizeMake(mWidth, maxContentHeight));
float offsetY = mHeight - messageLayer->boundingBox().size.height;
ScrollView->setContainer(messageLayer);
ScrollView->setContentOffset(ccp(0, offsetY));
ScrollView->updateInset();
ScrollView->setPosition(ccp(0,mHeight/6));
this->addChild(ScrollView);
Upvotes: 1