Reputation: 23038
In Xcode 5.0.2
and finally add the following code to the viewDidLoad
:
_imageView.image = [UIImage imageNamed:@"male.png"];
This works well:
Then I add the files from SDWebImage project and change the ViewController.m to:
#import "ViewController.h"
#import <SDWebImage/UIImageView+WebCache.h>
static NSString* const kAvatar = @"http://gravatar.com/avatar/55b3816622d935e50098bb44c17663bc.png";
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
[_imageView setImageWithURL:[NSURL URLWithString:kAvatar]
placeholderImage:[UIImage imageNamed:@"male.png"]];
}
@end
Unfortunately, this results in app crash with the error message:
2014-01-11 19:21:57.731 sdImage[2563:70b] -[UIImageView setImageWithURL:placeholderImage:]: unrecognized selector sent to instance 0x8a5aa80
2014-01-11 19:21:57.745 sdImage[2563:70b] *** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIImageView setImageWithURL:placeholderImage:]: unrecognized selector sent to instance 0x8a5aa80'
*** First throw call stack:
(
0 CoreFoundation 0x017395e4 __exceptionPreprocess + 180
1 libobjc.A.dylib 0x014bc8b6 objc_exception_throw + 44
2 CoreFoundation 0x017d6903 -[NSObject(NSObject) doesNotRecognizeSelector:] + 275
3 CoreFoundation 0x0172990b ___forwarding___ + 1019
4 CoreFoundation 0x017294ee _CF_forwarding_prep_0 + 14
5 sdImage 0x00002b43 -[ViewController viewDidLoad] + 227
6 UIKit 0x0033e318 -[UIViewController loadViewIfRequired] + 696
7 UIKit 0x0033e5b4 -[UIViewController view] + 35
8 UIKit 0x002669fd -[UIWindow addRootViewControllerViewIfPossible] + 66
9 UIKit 0x00266d97 -[UIWindow _setHidden:forced:] + 312
10 UIKit 0x0026702d -[UIWindow _orderFrontWithoutMakingKey] + 49
11 UIKit 0x0027189a -[UIWindow makeKeyAndVisible] + 65
12 UIKit 0x00224cd0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1851
13 UIKit 0x002293a8 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824
14 UIKit 0x0023d87c -[UIApplication handleEvent:withNewEvent:] + 3447
15 UIKit 0x0023dde9 -[UIApplication sendEvent:] + 85
16 UIKit 0x0022b025 _UIApplicationHandleEvent + 736
17 GraphicsServices 0x036e02f6 _PurpleEventCallback + 776
18 GraphicsServices 0x036dfe01 PurpleEventCallback + 46
19 CoreFoundation 0x016b4d65 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53
20 CoreFoundation 0x016b4a9b __CFRunLoopDoSource1 + 523
21 CoreFoundation 0x016df77c __CFRunLoopRun + 2156
22 CoreFoundation 0x016deac3 CFRunLoopRunSpecific + 467
23 CoreFoundation 0x016de8db CFRunLoopRunInMode + 123
24 UIKit 0x00228add -[UIApplication _run] + 840
25 UIKit 0x0022ad3b UIApplicationMain + 1225
26 sdImage 0x00002ffd main + 141
27 libdyld.dylib 0x01d7770d start + 1
)
libc++abi.dylib: terminating with uncaught exception of type NSException
(lldb)
Why does it happen please? While adding the framework files I have set the checkbox to copy the files.
UPDATE:
I have also tried the following:
git submodule add https://github.com/rs/SDWebImage.git
then built that project (SDWebImage.xcodeproj) and closed it.
Then I have reopened in Xcode my project (sdImage.xcodeproj) and dragged the SDWebImage.xcodeproj file into it.
After that I have tried to add a Target Dependency, but it doesn't show anything named "SDWebImage" there:
Here the full sized screenshot.
And I can not add an "SDWebImage.framework" under Link Binary With Libraries, because nothing named "SDWebImage" is there.
Upvotes: 0
Views: 1333
Reputation: 1152
Why don't you just include the SDWebImage source files in your main project? This is how I incorporated SDWebImage, and the SDWebImage docs themselves state: "There are two ways to use this in your project: copy all the files into your project, or import the project as a static library." If you do this there is no need to open the SDWebImage project, compile the framework, link the framework with your project, etc.
Upvotes: 2
Reputation: 23038
I've got the project by using CocoaPods with the following Podfile:
platform :ios, '5.0'
pod 'SDWebImage'
and then running pod install
and opening sdImage.xcworkspace
in Xcode.
I'm still interested in how to use SDWebImage in a project - without using CocoaPods...
Upvotes: 0