Reputation: 125
I have a complete game that I am converting to windows phone. I am almost ready except for saving and loading a txt file. In c# for windows it would work like this: Saving:
string[] lines = {myValue.ToString(),myValue2.ToString()}
System.IO.File.WriteAllLines(path+"/myFileName.txt", lines);
This generates a file which looks like this:
1
5
separate lines for each value
Reading:
string f = path + "/myFileName.txt";
var lines = File.ReadAllLines(f);
myValue = Convert.ToInt64(lines[0]);
myValue2 = Convert.ToInt64(lines[1]);
this would give myValue=1 and myValue2=5
How can I do this on Windows Phone (separate lines)?
Upvotes: 0
Views: 133
Reputation: 4857
Use Isolated Storage to retrieve a stream to the file in question, then create an instance of StreamReader
and read its lines in the usual way.
Microsoft has provided example code: Writing Data (Windows Phone)
Upvotes: 1