Reputation: 61
I'm trying to serialize a dictionary of type Dictionary<string, object>
to store a series of parameters. The dictionary contains both primitive and complex variable types (such lists). Serialization works as expected however when deserializing the JSON string back to a Dictionary<string, object>
, those parameters that are of type List<T>
are transformed to a type Dictionary<string, object>
. When I try to type cast these parameters, I get an InvalidCastException
.
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using JsonFx.Json;
public class LevelBuilderStub : MonoBehaviour
{
class Person
{
public string name;
public string surname;
}
// Use this for initialization
void Start ()
{
Dictionary<string, object> parameters = new Dictionary<string, object>();
List<Person> persons = new List<Person>();
persons.Add(new Person() { name = "Clayton", surname = "Curmi" });
persons.Add(new Person() { name = "Karen", surname = "Attard" });
parameters.Add("parameterOne", 3f);
parameters.Add("parameterTwo", "Parameter string info");
parameters.Add("parameterThree", persons.ToArray());
string json = JsonWriter.Serialize(parameters);
AVDebug.Log(json);
parameters = null;
parameters = JsonReader.Deserialize(json, typeof(Dictionary<string, object>)) as Dictionary<string, object>;
foreach(KeyValuePair<string, object> kvp in parameters)
{
string key = kvp.Key;
object val = kvp.Value;
AVDebug.Log(string.Format("Key : {0}, Value : {1}, Type : {2}", key, val, val.GetType()));
}
}
}
This returns the following;
{"parameterOne":3,"parameterTwo":"Parameter string info","parameterThree":[{"name":"Clayton","surname":"Curmi"},{"name":"Karen","surname":"Attard"}]}
Key : parameterOne, Value : 3, Type : System.Int32
Key : parameterTwo, Value : Parameter string info, Type : System.String
Key : parameterThree, Value : System.Collections.Generic.Dictionary`2[System.String,System.Object][], Type : System.Collections.Generic.Dictionary`2[System.String,System.Object][]
The question is, how can I get a List<Person>
for parameter key 'parameterThree'. Please note that the contents of the parameters dictionary will be different depending on its context.
Upvotes: 2
Views: 6179
Reputation: 61
Found the solution! One has to tag the class being serialised using the JsonName
attribute and then use writer/reader settings to include the assembly name of the variable in the JSON output. Taking the previous example, here is what you have to do;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using JsonFx.Json;
[Serializable]
[JsonName("Person")]
public class Person
{
public string name;
public string surname;
}
[JsonName("Animal")]
public class Animal
{
public string name;
public string species;
}
[Serializable]
public class Parameters
{
public float floatValue;
public string stringValue;
public List<Person> listValue;
}
public class SerializationTest : MonoBehaviour
{
// Use this for initialization
void Start()
{
ScenarioOne();
}
void ScenarioOne()
{
Dictionary<string, object> parameters = new Dictionary<string, object>();
List<Person> persons = new List<Person>();
persons.Add(new Person() { name = "Clayton", surname = "Curmi" });
persons.Add(new Person() { name = "Karen", surname = "Attard" });
List<Animal> animals = new List<Animal>();
animals.Add(new Animal() { name = "Chimpanzee", species = "Pan troglodytes" });
animals.Add(new Animal() { name = "Cat", species = "Felis catus" });
parameters.Add("floatValue", 3f);
parameters.Add("stringValue", "Parameter string info");
parameters.Add("persons", persons.ToArray());
parameters.Add("animals", animals.ToArray());
// ---- SERIALIZATION ----
JsonWriterSettings writerSettings = new JsonWriterSettings();
writerSettings.TypeHintName = "__type";
StringBuilder json = new StringBuilder();
JsonWriter writer = new JsonWriter(json, writerSettings);
writer.Write(parameters);
AVDebug.Log(json.ToString());
// ---- DESERIALIZATION ----
JsonReaderSettings readerSettings = new JsonReaderSettings();
readerSettings.TypeHintName = "__type";
JsonReader reader = new JsonReader(json.ToString(), readerSettings);
parameters = null;
parameters = (Dictionary<string, object>)reader.Deserialize();
foreach (KeyValuePair<string, object> kvp in parameters)
{
string key = kvp.Key;
object val = kvp.Value;
AVDebug.Log(val == null);
AVDebug.Log(string.Format("Key : {0}, Value : {1}, Type : {2}", key, val, val.GetType()));
}
}
}
Upvotes: 2