Reputation: 596
I'm doing a selection tool and I've come with these solutions, in the first using the JPanel getGraphics method I draw a oval wherever the mouse been dragged, in the second I override the paintComponent method to draw the oval.
When I execute the first one there's flickering while dragging the mouse and the drawing is poor, while with the second approach runs perfect. Why does this happen?, if I quit repaint in the first solution it draws the ovals and doesn't 'delete' them.
What are best practices to do something like this?, am I missing something when I draw with getGraphics?.
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TestGetGraphics extends JFrame {
JPanel canvas;
Painter painter;
class Painter{
void paint( Graphics2D g, Point p ){
g.drawOval(p.x, p.y, 30, 30);
}
}
public TestGetGraphics(){
super();
canvas = new JPanel();
painter = new Painter();
canvas.setPreferredSize( new Dimension(400, 400) );
canvas.setBackground(Color.WHITE);
canvas.addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent me){
painter.paint((Graphics2D) canvas.getGraphics(), me.getPoint());
canvas.repaint();
}
});
add( canvas );
setVisible(true);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String [] args){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new TestGetGraphics();
}
});
}
}
This is the paintComponent approach:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Point;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class TestPaintComponent extends JFrame {
JPanel canvas;
Painter painter;
class Painter{
Point p;
void paint( Graphics2D g ){
if( p != null )
g.drawOval(p.x, p.y, 30, 30);
}
void setPoint( Point p ){
this.p = p;
}
}
public TestPaintComponent(){
super();
canvas = new JPanel(){
@Override
public void paintComponent(Graphics g){
super.paintComponent(g);
painter.paint((Graphics2D) g);
}
};
painter = new Painter();
canvas.setPreferredSize( new Dimension(400, 400) );
canvas.setBackground(Color.WHITE);
canvas.addMouseMotionListener(new MouseAdapter() {
public void mouseDragged(MouseEvent me){
painter.setPoint(me.getPoint());
canvas.repaint();
}
});
add( canvas );
setVisible(true);
pack();
setDefaultCloseOperation(EXIT_ON_CLOSE);
}
public static void main(String [] args){
SwingUtilities.invokeLater(new Runnable() {
@Override
public void run() {
new TestPaintComponent();
}
});
}
}
Upvotes: 0
Views: 510
Reputation: 42176
Don't call getGraphics() on a component. Instead, extend the component and override paintComponent(). More info here: http://docs.oracle.com/javase/tutorial/uiswing/painting/
Upvotes: 2