Reputation: 1877
Since I updated my KineticJS version to the latest (5.0.0) version filling a shape with a pattern image doesn't work anymore.
This is the code i am using to display the pattern:
var stage = new Kinetic.Stage({
container: document.getElementById("stage"),
height: 200,
width: 200
});
var layer = new Kinetic.Layer();
var shape = new Kinetic.Rect({
x: 10,
y: 10,
width: 150,
height: 150,
fill: "red",
fillPriority: "pattern"
});
var image = new Image();
image.onload = function () {
shape.setFillPatternImage(image);
stage.draw();
};
image.src = "http://placekitten.com/50/50";
layer.add(shape);
stage.add(layer);
stage.draw();
See an example here: http://jsfiddle.net/ss3hF/
And a working example with old version: http://jsfiddle.net/ss3hF/1/
Does anyone else experience this? Is it a bug or did i miss something in the ChangeLog?
Thanks in advance, McFarlane
Upvotes: 1
Views: 670
Reputation: 20323
Solution:
shape.setFillPatternImage(image);
shape.fillPatternScaleX(1);
shape.fillPatternScaleY(1);
stage.draw();
Upvotes: 2