Reputation: 6173
Title pretty much sums it up, I know I can bring it up with Open(), but I'd like something like .Close() to manually close it myself in certain circumstances.
Upvotes: 3
Views: 7562
Reputation: 7
You can set they keyboard isntance to null.
For instance, if you had
keyboard = TouchScreenKeyboard.Open(...
then you can close it by doing
keyboard = null;
Upvotes: -1
Reputation: 13146
According to the Unity docs of TouchScreenKeyboard you just need to have a reference to the previously opened keyboard (return value of Open) and then TouchScreenKeyboard.active = false;
Upvotes: 6