Reputation: 2270
I am creating a subclass of UIControl
and adding to my view controller's view
- (BOOL) beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;
- (BOOL) continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;
- (void) endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event;
when I touch and track inside of view the continueTrackingWithTouch
get called continuously but some point it doesn't get called even If I am tracking...
Thanks in advance...
Upvotes: 1
Views: 761
Reputation: 587
I know this is old, but I had the same problem, check if one of your superviews has gesture recogniser, and deactivate them when you need to user the UIControl.
I actually ended changed the superview of the UIControl to avoid this conflicts.
Upvotes: 1
Reputation: 1097
Try This the below code is for signature feature this will help you to see how to track touch continuously
CGPoint lastPoint;
BOOL mouseSwiped;
int mouseMoved;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = NO;
/* The below statements will help to get the exact point user touches with out this it will take ZERO yaxis */
UITouch *touch = [touches anyObject];
lastPoint = [touch locationInView:signatureImageView]; // replace signatureImageView with your view
lastPoint.y -= 20;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
mouseSwiped = YES;
UITouch *touch = [touches anyObject];
CGPoint currentPoint = [touch locationInView:signatureImageView];// replace signatureImageView with your view
currentPoint.y -= 20;
UIGraphicsBeginImageContext(signatureImageView.frame.size);
[signatureImageView.image drawInRect:CGRectMake(0, 0, signatureImageView.frame.size.width, signatureImageView.frame.size.height)];
CGContextSetLineCap(UIGraphicsGetCurrentContext(), kCGLineCapButt);
CGContextSetLineWidth(UIGraphicsGetCurrentContext(), 1.0);
CGContextSetRGBStrokeColor(UIGraphicsGetCurrentContext(), 0.0, 0.0, 0.0, 1.0);
CGContextBeginPath(UIGraphicsGetCurrentContext());
CGContextMoveToPoint(UIGraphicsGetCurrentContext(), lastPoint.x, lastPoint.y);
CGContextAddLineToPoint(UIGraphicsGetCurrentContext(), currentPoint.x, currentPoint.y);
CGContextStrokePath(UIGraphicsGetCurrentContext());
signatureImageView.image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
lastPoint = currentPoint;
mouseMoved++;
if (mouseMoved == 20) {
mouseMoved = 0;
}
}
Upvotes: 0