Reputation: 37
I am able to draw a horizontal line but unable to draw a vertical line. Please help me.
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;
class Success extends JFrame{
public Success(){
JPanel panel=new JPanel();
getContentPane().add(panel);
setSize(450,450);
JButton button =new JButton("press");
panel.add(button);
}
public void paint(Graphics g) {
super.paint(g); // fixes the immediate problem.
Graphics2D g2 = (Graphics2D) g;
Line2D lin = new Line2D.Float(20, 40, 850, 40);
g2.draw(lin);
}
public static void main(String []args){
Success s=new Success();
s.setVisible(true);
}
}
Thanks in advance.
Upvotes: 0
Views: 16545
Reputation: 6192
I noticed a couple things, some of them were already pointed out:
getWidth()
and getHeight()
methods.Success
class, implement ActionListener
so you can update your code every frame, and in that update, resize your line, then leave just the repainting to paintComponent
. JFrame
in this case, and you usually shouldn't have to.paintComponent
method, not the paint
method.getPreferredSize
method of JPanel is handy if you want to control its size, but it's not even necessary in this case, because adding it to the JFrame will automatically size it for you.There's a lot of stuff that goes on in Swing behind the scenes, and it can get confusing because normally you have to say stuff explicitly, but keep playing with this example, and you should be safe for a while.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.*;
class Success extends JPanel implements ActionListener{
private final Timer timer = new Timer(20, this); // Create a timer that will go off every 20 ms
Line2D horizontalLine; // Declare your variables here, but don't initialize them
Line2D verticalLine; // That way, they can be accessed later in actionPerformed and repaint
// You might want to try frame.setResizable(false) if you want your frame
// and your panel to stay the same size.
private final Dimension prefPanelSize = new Dimension(450, 450);
public Success(){
super(); // Call the constructor of JPanel, the class this subclasses.
JButton button =new JButton("press");
this.add(button);
this.setSize(prefPanelSize);
horizontalLine = new Line2D.Float(0, 40, prefPanelSize.width, 40);
verticalLine = new Line2D.Float(prefPanelSize.width / 2, 0,
prefPanelSize.width / 2, prefPanelSize.height);
timer.start(); // Start the timer
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g); // fixes the immediate problem.
Graphics2D g2 = (Graphics2D) g;
g2.draw(horizontalLine);
g2.draw(verticalLine);
}
@Override
public Dimension getPreferredSize()
{
return prefPanelSize;
}
public static void main(String []args){
Success s = new Success();
JFrame frame = new JFrame();
frame.setVisible(true);
frame.setSize(new Dimension(450, 450));
frame.add(s);
}
// This method is called ever 20 ms because of the timer.
@Override
public void actionPerformed(ActionEvent e) {
int currWidth = getWidth();
int currHeight = getHeight();
horizontalLine.setLine(0, 40, currWidth, 40);
verticalLine.setLine(currWidth / 2, 0, currWidth / 2, currHeight);
}
}
Upvotes: 1
Reputation: 1525
Keep the x co-ordinates the same and change value of y co-ordinates as shown below
Line2D lin = new Line2D.Float(20, 40, 20, 150);
First two values are the (x1,y1) value of the starting point of the line and last two values (x2,y2) end point of the line. Now I hope you understand why your code produced a horizontal line and what needs to be done to draw vertical line.
Upvotes: 4