Reputation: 1690
I'm trying to add a joint to the scene physicsWorld property, but I am getting a EXC_BAD_ACCESS. This is the code I'm using.
SKPhysicsJointFixed *fixedJoint = [SKPhysicsJointFixed jointWithBodyA:self.mousePoint.physicsBody bodyB: self.box.physicsBody anchor:touchPoint];
[self.physicsWorld addJoint:fixedJoint]; // Error happens here.
I'm calling it when a touch begins. Does anyone know whats going on?
Upvotes: 5
Views: 1385
Reputation: 1315
i have simular problem and it was happening because i was creating physics body before i have added the node to the scene.
try this 1 init node 2 add it to the scene 3 attach physics body 4 do whatever with joints
(i was switching 2 and 3 and it hadn't working
Upvotes: 0
Reputation: 1394
I had same problem. and the problem was:I forgot to add physicsBody to one of the nodes. so i was passing "nil". and this was cause of my error.
try something like this:
node.physicsBody = SKPhysicsBody(rectangleOfSize: node.size)
Upvotes: 0
Reputation: 233
i encountered the same problem with you, the answer is very easy, just add the node to the scene before adding it to the physicsworld.
Upvotes: 16