Reputation: 22500
This question is related to one on SO a couple of years ago by Georg Fritzsche about transforming a parameter pack (Is it possible to transform the types in a parameter pack?). In the end, the individual types in the parameter pack can be transformed, e.g. by converting to corresponding pointer types.
I am wondering if it is possible to use this technique to write one standard function/functor and a set of wrapper functions (out of one template), so that the wrappers can take parameters of equivalent types and then call the standard function to do actual work.
Using the answer by Johannes Schaub - litb the original example below. Is it possible to write one template f
, which can take any combinations of int/int*,char/char*
and call a common function f_std(int*,char*)
to do the work. (The number of parameters is not pre-specified.)
--- Update ---
For example, given int i; char c;
, is it possible to write a caller using pack transformation such that the following works
call_ptr(f_std,i,c);
call_ptr(f_std,&i,c);
call_ptr(f_std,i,&c);
What I've tried so far is listed below (updated to clarify.). Basically, I tried to accept an list of not necessarily pointer types and convert them to pointer types, before making call to a std::function that takes pointer types. But the code does not compile. I don't know how to write a helper function to accept one function with a standard signature, but accept a parameter pack of something else.
Thanks in advance
#include <type_traits>
#include <functional>
using namespace std;
template<class... Args> struct X {};
template<class T> struct make_pointer { typedef T* type; };
template<class T> struct make_pointer<T*> { typedef T* type; };
template<template<typename...> class List,
template<typename> class Mod,
typename ...Args>
struct magic {
typedef List<typename Mod<Args>::type...> type;
};
/////////////////
// trying to convert parameter pack to pointers
template<class T> T* make_ptr(T x) { return &x; }
template<class T> T* make_ptr(T* x) { return x; }
template <typename Value, typename ...Args>
class ByPtrFunc
{
public:
typedef typename magic<X, make_pointer, Args...>::type PArgs;
Value operator()(Args... args) { return f(make_ptr(args)...); }
private:
std::function<Value (PArgs...)> _ptr_func;
}; //ByPtrFunc
//helper function to make call
template<typename A, typename ...Args>
static A call_ptr(std::function<A (Args...)> f, Args... args) {
return ByPtrFunc<A, Args...>{f}(args ...);
}
int main() {
typedef magic<X, make_pointer, int*, char>::type A;
typedef X<int*, char*> B;
static_assert(is_same<A, B>::value, ":(");
int i=0; char c='c';
function<int (int* pa,char* pb)> f_std = [](int* pa,char* pb)->int {return *pa + * pb;};
f_std(&i,&c);
//////////////////
//Is the following possible.
call_ptr(f_std,i,c);
call_ptr(f_std,&i,c);
call_ptr(f_std,i,&c);
return 0;
}
Upvotes: 2
Views: 1544
Reputation: 22500
For reference, below is what worked for me, based on the accepted answer @Jarod42 and the type transformation "magic". slightly more general and with added type checking. Turns out type-transformation is simply a pattern expansion.
#include <type_traits>
#include <functional>
#include <iostream>
using namespace std;
/////////////////
// convert parameter pack to pointers
//types
template<class T> struct make_ptr_t { typedef T* type; };
template<class T> struct make_ptr_t<T*> { typedef T* type; };
//values
template<class T> T* make_ptr(T& x) { return &x; }
template<class T> T* make_ptr(T* x) { return x; }
/////////////////////////////////////
// (optional) only for type checking
template<class... Args> struct X {};
template<template<typename...> class List,
template<typename> class Mod,
typename ...Args>
struct magic {
typedef List<typename Mod<Args>::type...> type;
};
//helper function to make call
template<typename A, typename ...PArgs, typename ...Args>
static A call_ptr(std::function<A (PArgs...)> f, Args... args) {
static_assert(is_same<X<PArgs...>,typename magic<X, make_ptr_t, Args...>::type>::value, "Bad parameters for f in call_ptr()"); //type checking
return f(make_ptr(args)...);
}
int main() {
int i=0; char c='c'; string s="c";
function<int (int* pa,char* pb)> f_std = [](int* pa,char* pb)->int {return *pa + * pb;};
f_std(&i,&c);
cout << call_ptr(f_std,i,c) << endl;
cout << call_ptr(f_std,&i,c) << endl;
cout << call_ptr(f_std,i,&c) << endl;
//cout << call_ptr(f_std,i,s) << endl; //complains about bad parameters.
return 0;
}
Upvotes: 0
Reputation: 119219
This answers your question syntax-wise, if I've understood it correctly: yes, it's possible.
// given int or char lvalue, returns its address
template<class T>
T* transform(T& t) {
return &t;
}
// given int* or char*, simply returns the value itself
template<class T>
T* transform(T* t) {
return t;
}
// prints out the address corresponding to each of its arguments
void f_std() {
}
template<class Arg, class... Args>
void f_std(Arg arg, Args... args) {
std::cout << (void*)arg << std::endl;
f_std(args...);
}
// converts int to int*, char to char*, then calls f_std
template<class... Args>
void f(Args... args) {
f_std(transform(args)...);
}
Unfortunately, calling f
will pass int
and char
arguments by value, and hence copy them. To fix this, use perfect forwarding in the definition of f
:
template<class... Args>
void f(Args&&... args) {
f_std(transform(std::forward<Args>(args))...);
}
Driver:
int main() {
int x = 1;
char c = 'a';
cout << (void*)&x << endl;
cout << (void*)&c << endl;
f(x, &x, c, &c);
}
Output (example; ran it on my machine just now):
0x7fff36fb5ebc
0x7fff36fb5ebb
0x7fff36fb5ebc
0x7fff36fb5ebc
0x7fff36fb5ebb
0x7fff36fb5ebb
Upvotes: 3
Reputation: 217358
Following may help:
template <typename T> T* make_pointer(T& t) { return &t; }
template <typename T> T* make_pointer(T* t) { return t; }
template <typename Ret, typename... Args, typename ...Ts>
Ret call_ptr(std::function<Ret (Args*...)> f, Ts&&...args)
{
static_assert(sizeof...(Args) == sizeof...(Ts), "Bad parameters");
f(make_pointer(std::forward<Ts>(args))...);
}
Now, use it:
void f_std(int*, char*) { /* Your code */ }
int main(int argc, char *argv[])
{
int i;
char c;
std::function<void (int*, char*)> f1 = f_std;
call_ptr(f1, i, c);
call_ptr(f1, i, &c);
call_ptr(f1, &i, c);
call_ptr(f1, &i, &c);
return 0;
}
Upvotes: 2