Reputation: 29
How would I create a program so a dot starts in the center, and when I click the screen the dot follows where I clicked? Not as in teleports to it, I mean like changes it's coordinates towards it slightly every click. I get how I could do it in theory, as in like
if (mouseIsClicked) {
[mouseX moveX];
[mouseY moveY];
}
And make the class that mouseX and mouseY are have some methods to move closer to where the mouse is, but I just don't know any specifics to actually make it happen. Heck, I don't even know how to generate a dot in the first place! None of those guides are helping at all. I really want to learn this language though. I've been sitting at my mac messing around trying to get anything to work, but nothing's working anywhere near how I want it to.
Thanks for helping a total newbie like me.
Upvotes: 0
Views: 177
Reputation: 18551
You can download the sample code here that will show you general iOS gestures. In particular it has a sample that shows how to drag and drop UIViews or how to swipe them around. The sample code includes both driven and fire-n-forget animations. Check it out, its commented and I'd be happy to answer any specific questions you have after reviewing the code.
Generating a simple circle
// Above Implementation
#import <QuartzCore/QuartzCore.h>
// In viewDidLoad or somewhere
UIView *circleView = [[UIView alloc] initWithFrame:CGRectMake(32.0, 32.0, 64.0, 64.0)];
[circleView setBackgroundColor:[UIColor redColor]];
[circleView.layer setCornerRadius:32.0];
self.view addSubview:circleView];
Upvotes: 0
Reputation: 1641
You can create a dot and move it around based on taps all within your UIViewController
subclass.
Make your dot by creating a UIView
configured to draw the way you want - look into CALayer
and setting dotview.layer.cornerRadius
to make it be round (alternately you can make a UIView
subclass that overrides drawRect:
to make the right CoreGraphics
calls to draw what you want). Set dotview.center
to position it.
Create a UITapGestureRecognizer
with an action method in your view controller that updates dotview.center
as desired. If you want it animated, simply set the property within a view animation call & animation block like this:
[UIView animateWithDuration:0.3 animations:^{
dotview.center = newposition;
}];
Upvotes: 1
Reputation: 5089
If you are going to subclass UIView, you can use the touchesBegan/touchesMoved/touchesEnded methods to accomplish this. Something like:
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
//slightly update location of your object with p.x and p.y cgpoints
[self setNeedsDisplay];
}
-(void)drawRect{
//draw your object with updated coordinates
}
Upvotes: 1